Scythers

Started by Lizardo, October 23, 2016, 11:25:30 PM

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Lizardo

Now that I've captured a Scyther, what do I do with it?
http://apatheticagnostic.com/ourchurch/intro.html
http://www.amazon.com/The-Ominous-Parallels-Freedom-America/dp/0452011175

Caedite eos. Novit enim Dominus qui sunt eius. - abbot Arnaud Amalric prior to the Massacre at Béziers

Serenity

You mean downed? Go to the health tab and then on "operation" like you would for a human. If you haven't shot them off, you can harvest its claws. They sell for decent money. Afterwards you can deactivate it. All of that is a repair job.

skullywag

Would like to calrify the above slightly. If the blades are damaged they are unremovable.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

ArguedPiano

Once they are deactivated or dead, you can disassemble them at a machining table for plasteel, components, and steel.
The only difference between screwing around and science is writing it down.

BugPowderDust

Quote from: skullywag on October 24, 2016, 03:12:59 AM
Would like to calrify the above slightly. If the blades are damaged they are unremovable.

Worth a mention- you can attach removed claws to your own colonists for a melee weapon (not tried this for a few alphas, does it still work?)

Serenity

#5
It works, but keep in mind that melee is all they will be good for, since it destroys their manipulation stat.

Wex

Still better than a missing hand.
"You are not entitled to your opinion. You are entitled to your informed opinion. No one is entitled to be ignorant."
    Harlan Ellison

Lizardo

He's injured but alive, I stuffed him in the hibernation pod, not having any other use for it.
http://apatheticagnostic.com/ourchurch/intro.html
http://www.amazon.com/The-Ominous-Parallels-Freedom-America/dp/0452011175

Caedite eos. Novit enim Dominus qui sunt eius. - abbot Arnaud Amalric prior to the Massacre at Béziers

ReZpawner

De-claw him and keep him as a pet.

Shurp

Does declawing remove the charge lance too?  That'd be a nasty pet if it starts shooting up the place.
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

O Negative

When a pawn gets downed, it drops its weapon. Charge Lances get destroyed on being dropped. I don't think you have anything to worry about there :)

Lizardo

There doesn't seem to be an option to tame.
http://apatheticagnostic.com/ourchurch/intro.html
http://www.amazon.com/The-Ominous-Parallels-Freedom-America/dp/0452011175

Caedite eos. Novit enim Dominus qui sunt eius. - abbot Arnaud Amalric prior to the Massacre at Béziers

Lys

Quote from: Lizardo on October 25, 2016, 03:42:19 PM
There doesn't seem to be an option to tame.
How would you go about taming a computer in real life...?

Spingitore

What is the relevant skill for a successfull removal?
I thought that would be Construction, as to do the removal you must assign the colonist to repair job, but my two contruction guys (around 16-18 skill) failed three attempts in a row. Am I being unlucky or is Medicine the skill of choice here?

Zhentar

It is indeed Medicine.