Two Suggestions, Shuffling Colonist List and Animal Trap

Started by daduhweewah, October 26, 2016, 05:31:24 PM

Previous topic - Next topic

daduhweewah

Could really use the ability to drag and switch the place each pawn/colonist is at across the top of the screen, dragging those icons is the best way to draft, but having a few that are not worth drafting means I have to draft all then undraft (while paused) who I do not want to take to battle, being able to sort that row up top would be very helpful

Animal traps, I have been playing on the ice sheet maps and there are nooooo animals at all, and every once in a blue moon I see a couple muffalo "moving" and I never can hunt them because they are just trekking across the map, so I am constantly praying for a manhunting herd of something not named boomalopes (boomalopes prob shouldn't be one of the herds in the ice sheet maps, same with elephants- I have had both on those maps- not that specific realism is the goal but they don't fit the map, maybe a couple of ice sheet specific animals like polar bears or boombears or something weird idk)

Anyways that got derailed by my rambling, try that again, ANIMAL TRAPS - animal traps could serve the purpose of trapping a specific animal type to collect that leather, so would be fine on any map, could be craftable/researchable. Small traps for small animals and medium traps or medium animals, and large animals are not trappable, the traps wouldn't necessarily be dependent on that animal being visible on the map, maybe it just has a 2% chance to catch an animal per in game hour, and you would build steel traps, and the crafting and research would be more for the development of "bait" or "scent bait" where you would use veggies and cloth for rabbits, and rabbit leather and rabbit meat to make some fox scent bait. So researching "small animals" and "medium animals" would be some much needed additional research and it would allow the player to play the ice map perhaps without having to start with the research hydroponics and to bring 3000 logs +++ right off the bat. Basically you can not play the ice sheet maps without editing the stuff you bring with you to allow you 15-20 days to start producing food.

The ice maps are a ton of fun though, it is a head ache trying to keep people warm and to obtain the capsules from all over the map because you may send someone to their death just to haul a load of whatever fell from the sky, but there has to be a realistic way to actually achieve on that map with any one of the standard start ups, which right now, no one could convince me that you can survive a year or more on that map without starting with research hydroponics, or giving yourself a load of food and wood to start. (well you have to have wood, there is no replacement for it currently as far as fueling stuff - so you must bring excess wood to make up for waiting for the right traders to obtain more)

Lizardo

Animal traps and snares, great idea. But I don't know how you'd target a specific critter.

Pits work well on pretty much anything.
http://apatheticagnostic.com/ourchurch/intro.html
http://www.amazon.com/The-Ominous-Parallels-Freedom-America/dp/0452011175

Caedite eos. Novit enim Dominus qui sunt eius. - abbot Arnaud Amalric prior to the Massacre at Béziers