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Started by cmitc1, October 31, 2016, 01:04:10 AM

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Lizardo

The whole point of letting them run around the map is so the raiders kill the animals instead of the colonists.  I've had raiders lose half their force on boars and flee before ever getting near the colony.

Sythers and Catapillars will attack the closer animals while you fire at a distance.

And they eat grass.

What's not to like?
http://apatheticagnostic.com/ourchurch/intro.html
http://www.amazon.com/The-Ominous-Parallels-Freedom-America/dp/0452011175

Caedite eos. Novit enim Dominus qui sunt eius. - abbot Arnaud Amalric prior to the Massacre at Béziers

cmitc1

welp, they both died from  robot sniper things....

but, I bought a pair of dogs to train how to haul/rescue.

also, another question, is training a shit load of small animals (such as rabbits) and training them all to attack worth it?

Bozobub

Quote from: cmitc1 on November 01, 2016, 05:57:59 PM
welp, they both died from  robot sniper things....

but, I bought a pair of dogs to train how to haul/rescue.

also, another question, is training a shit load of small animals (such as rabbits) and training them all to attack worth it?
Not really.  And you'll spend a LOT of time (and CPU cycles) managing your bunny horde.

That said, it may very well be worth it, actually, for the comedy joy of watching an entire raid be devoured by rabbits.  Or even squirrels :o .
Thanks, belgord!

Rock5

I think someone commented somewhere that squirrels were good because they moved so fast. They made a good distracting, hard to hit, moving target. I don't know if that's true.

Hm... Does anyone know for sure if the target moving is included in the hit chance calculation?
Rock5 [B18] Mods
- Butchers Can Count Meat
- Sun Lamp Planner
- JTZoneButtons
- RimSearch
- JTExport

Zhentar

Moving is not considered at all in accuracy calculations. Squirrels are hard to hit from a distance due to their small size, though, and that they are so small means they will spend little time at short range before biting enemies and switching them from their guns to melee.

Lizardo

squirrels are the best, but why is there no moose?
http://apatheticagnostic.com/ourchurch/intro.html
http://www.amazon.com/The-Ominous-Parallels-Freedom-America/dp/0452011175

Caedite eos. Novit enim Dominus qui sunt eius. - abbot Arnaud Amalric prior to the Massacre at Béziers

Supercheese

Quote from: Lizardo on November 02, 2016, 01:28:33 AM
squirrels are the best, but why is there no moose?
Maybe Tynan needs to watch more Rocky & Bullwinkle!

Bozobub

Quote from: Lizardo on November 02, 2016, 01:28:33 AM
squirrels are the best, but why is there no moose?
Because then it would be possible to have a Room with a Moose, something that even the Elder Gods fear, of course.
Thanks, belgord!

Lizardo

But was it a chocolate moose?

Anyway, the program spat out a toxic rain for week and decimated my entire herd.
http://apatheticagnostic.com/ourchurch/intro.html
http://www.amazon.com/The-Ominous-Parallels-Freedom-America/dp/0452011175

Caedite eos. Novit enim Dominus qui sunt eius. - abbot Arnaud Amalric prior to the Massacre at Béziers

iota_x

I may be the only one who feels like raising animals is the key to success in Rimworld. I should add, not all animals, but specifically chickens.
I first encountered this when a groups of chickens randomly joined a colony I had which was up and running, so I thought why not? I quickly found that they reproduce very quickly, will try to eat you out of house and home, and very suseptible to being too stupud to feed themselves and dying in cold snaps. All of these are preventable of course, but really not worth the investment.

So I sell them.

All but a small breeding group, and then repeat. It's even easier to do this now that I can choose what kind of trader I want to summon.

In every colony since I keep a chicken coop, and it invariably makes me very rich.

I almost think they are broken.  My favoutite chicken auction was when I had just sold over 150 chickens to the trade caravan I summoned (took all thier silver, components, big screen and more) and as they are leaving they walk into a raid, and thier muffalo die, they die, the chickens die... and for me? Profit

Rock5

#25
First time I set up a chicken coop it easily supplied all the eggs I needed for continuous Lavish meals. It's a real challenge getting your haygrass to chicken ratio right though.

I actually purchased 72 fertile eggs (I suspected what would happen but I thought "What the hell"). When they all hatched they were like  a plague of locusts (hm... I wonder if that would make a good event "A plague of locusts have entered the area. Stop them before they wipe all vegetation from the map."). They completely wiped the whole map of vegetation before I figured out I had to let the haygrass fully grow to keep up with the chickens needs

Ah, Good times.
Rock5 [B18] Mods
- Butchers Can Count Meat
- Sun Lamp Planner
- JTZoneButtons
- RimSearch
- JTExport

Bozobub

Well, boars/pigs also reproduce rather prolifically, and they are also big and smart enough to be trained for all tasks =) .  Although they don't give eggs, to be fair.

I use animals like hauler robots in Planetbase =) .  That bite.  And I eat or sell the extras, to save annoyance and FPS hits; It's not like the game runs TOO FAST, ya know? lol
Thanks, belgord!