Any plans for more power management options?

Started by Forblaze, November 06, 2016, 09:55:50 AM

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Forblaze

Things like multiple power grids, low power states for items that consume power(base defenses, for example), and automatic toggling on/off for items that don't need constant use (most things under production) would all be great for building larger and more complex bases. Are there any plans to implement things like this?

Canute

Modder working on the CCL mod, with this mode they can rearm other mods which can power down workbenchen by 90% when they arn't used currently.

There is allready a mod for a sensor switch, to power up your turrets when an enemy comes in range. Works with friends too to power up light for visitor rooms at example.

Mod for Emergency power switch, that turns off/on when power is needed or batteries behind the switches are full.

But the best solution for large bases are, more or better power supply. Get some nuclear reactors from mods, build so many that you don't even need batteries (no zzzzz event). And when you don't find enough uranium to fuel these reactors you can get some core mining/deep space mining or resource leaf mod for your needs.