[A16] WM mods (New mods: SyncGrowth, Medivac) 2017.01.06

Started by Wishmaster, November 07, 2016, 06:50:31 PM

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Wishmaster

Quote from: PaoLorenz on November 24, 2016, 03:08:51 AM
Quote
Quote from: PaoLorenz on November 23, 2016, 02:57:31 AM

I add some data to this known bug, in case you need it.
I have a secluded area for my animals, with growing zones sown with grass, haygrass and dandelions, plus the usual wild grass, bushes and plants, and both the cow and the mamuffalo don't eat any of the above.
It's not only with grass.
Furthermore, they seem to disregard all growing zones, even when I let them roam free in the colony. They just go for the stored meals (the cow eating a cheeseburger is my favourite ever, anyway !!!).

Any test you need me to carry out, just tell me !
:)

Tamed animals cows and mamuffalo ( :p ) are made wise and won't eat any crops, even haygrass. They should however eat harvested hay as top propriety. AFAIK harvested hay is more nutrition efficient than its crop.
As said above, I will add wild grass to their wise diet.

For the current version I don't need further testing but for the upcoming one, I probably will !

Can see your point.
If you think it's worth the effort (and if it can be done) consider to alter priority and behaviour in case of starvation.
I mean, they have no way to feed in their current environment (take my scenario above), the choices are starve or misbehave and eat what is available, including crops in the allowed area.
I'd go for eating whatever I have there, no brainer.

They ignore it unless they really are at the very edge of starvation. Survival instinct, you may call it.
Outside their allowed area, they go with the usual behaviour !
:)

If I allow them to eat crops in case of starvation, they will get few nutrition at a very high cost for the colony (crops, beers).
I still can add this to the config file.

Canute

But don't forget they are animals.
They don't care if their owner starve, so long they get something to eat.

Wishmaster

Just posted the latest version and added a new mod, related to prisoners aswell !

Quote from: golgepapaz on November 23, 2016, 11:47:42 AM

Nice....

There is an error entry in debug log though which was in the previous version also.
"Could not determine food preferability for EggChickenFertilized" in function determineFoodPrefLevel(Thing)
it intermittently shows up when I have some egg laying around

Should be fixed now.

Quote from: Canute on November 24, 2016, 09:32:17 AM
But don't forget they are animals.
They don't care if their owner starve, so long they get something to eat.

You get a point...

Krzarb

Thanks for a very useful mod :)
Do you know where pemmican fits in on the animal food preferences, if it's factored in at all? It can be a very good animal feed as it adds a lot of extra nutrition over the base ingredients and lasts for a long time. Thanks.

cainiao

It seems that newer version will spam red error of unable to determine food preference level for mod added drug & food.

One big example is the alcohols added by vegetable garden. 

Wishmaster

Quote from: cainiao on November 28, 2016, 05:16:53 AM
It seems that newer version will spam red error of unable to determine food preference level for mod added drug & food.

One big example is the alcohols added by vegetable garden.

It's not compatible with vegetable garden.

MissQuinn122

As much as I like this game I've noticed an INSANE drop in FPS with it installed. I've tested and it's clearly this one. It lags to an extreme degree that I get a frame every 5 seconds. Any idea what might be doing it? I'd really like to continue using this mod.

brehmluke

I'm getting massive FPS drops and freezes every few seconds when I have this mod enabled, I have.. quite a few other mods enabled. I don't get any errors(at least none come up)
The ones that seem like they might conflict are:
Hand Me That Brick
Refactored Work Priorities
Cooks can Refuel
Animals Tab
PetFollow

If I can give anymore info or if you want a full mod list let me know

Wishmaster

Quote from: brehmluke on December 02, 2016, 12:53:47 AM
I'm getting massive FPS drops and freezes every few seconds when I have this mod enabled, I have.. quite a few other mods enabled. I don't get any errors(at least none come up)
The ones that seem like they might conflict are:
Hand Me That Brick
Refactored Work Priorities
Cooks can Refuel
Animals Tab
PetFollow

If I can give anymore info or if you want a full mod list let me know
Quote from: MissQuinn122 on December 01, 2016, 08:39:55 PM
As much as I like this game I've noticed an INSANE drop in FPS with it installed. I've tested and it's clearly this one. It lags to an extreme degree that I get a frame every 5 seconds. Any idea what might be doing it? I'd really like to continue using this mod.

Do you have a lot of pets or a massive infestation ?
I know there are big performances issues when it is the case. However I'm quite surprised you went down to 5 fps...
Anyway you should try the current version I am working on:

WM-Smarter-food-selection-v1.0b-prerelease.zip

It should fix the following issues:

  • FPS drop
  • Spaming error messages
  • Insect following the same diet as pets (ooops...)

Tell me if it makes the difference

MissQuinn122

Quote from: Wishmaster on December 02, 2016, 07:06:48 AM
Quote from: brehmluke on December 02, 2016, 12:53:47 AM
I'm getting massive FPS drops and freezes every few seconds when I have this mod enabled, I have.. quite a few other mods enabled. I don't get any errors(at least none come up)
The ones that seem like they might conflict are:
Hand Me That Brick
Refactored Work Priorities
Cooks can Refuel
Animals Tab
PetFollow

If I can give anymore info or if you want a full mod list let me know
Quote from: MissQuinn122 on December 01, 2016, 08:39:55 PM
As much as I like this game I've noticed an INSANE drop in FPS with it installed. I've tested and it's clearly this one. It lags to an extreme degree that I get a frame every 5 seconds. Any idea what might be doing it? I'd really like to continue using this mod.

Do you have a lot of pets or a massive infestation ?
I know there are big performances issues when it is the case. However I'm quite surprised you went down to 5 fps...
Anyway you should try the current version I am working on:

WM-Smarter-food-selection-v1.0b-prerelease.zip

It should fix the following issues:

  • FPS drop
  • Spaming error messages
  • Insect following the same diet as pets (ooops...)

Tell me if it makes the difference
It seems to be working just fine so far, no lag or error spams. I'll have to do a bit more testing to make sure that the meal assignments are consistent, but otherwise seems to be a perfect fix!

(Also I didn't say 5 frames per second. I said 1 frame per 5 seconds. Yes, it was that bad.)

Smexy_Vampire

i just set true in the config and thos will be activated ? maby you can do the mod options in game witch will help make thos more user friendly

Wishmaster

Quote from: Smexy_Vampire on December 02, 2016, 04:47:05 PM
i just set true in the config and thos will be activated ? maby you can do the mod options in game witch will help make thos more user friendly

I just don't know how to do this ! And I think it would be pointless for now.

Smexy_Vampire



Wishmaster

I made a new version and it should be ready right now.
It has some nice new features:


  • Visitors can now use the Nutrient Paste Dispenser.
  • Predators pets will now prefer hunting when not injured.
  • Colonists can now use Nutrient Paste Dispenser in prisoner's room.
  • Add restrictions for incapacitated colonists.

I would like some people to test it.

WM-Smarter-food-selection-v1.0b-prerelease2.zip