[A16] WM mods (New mods: SyncGrowth, Medivac) 2017.01.06

Started by Wishmaster, November 07, 2016, 06:50:31 PM

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Wishmaster

"Could not determine food preferability for Mechanoid_Scyther_Corpse, Ignoring thisThingDef... Are you using an unsupported food mod ?"

My mod outputs this warning message, but don't worry, it's harmless for mechanoid corpses. I'll just suppress it.

Regarding the lag.

I can't play your save game, you have too many mods. Thank you anyway ^^'.

So I did the same thing with many pets and figured out that the game goes laggy when few animals (even 3-4 or more) are hungry and begin to seek for food at the same time.
But that don't happen with all races... It's very weird. I don't know exactly what's happening.
Smarter food selection doesn't change the pathfinding itself, only the food score.

I'm having a bad time trying to improve the performance of the food score calculation.

Love

Quote from: Wishmaster on December 26, 2016, 10:00:54 AM
"Could not determine food preferability for Mechanoid_Scyther_Corpse, Ignoring thisThingDef... Are you using an unsupported food mod ?"

My mod outputs this warning message, but don't worry, it's harmless for mechanoid corpses. I'll just suppress it.

Regarding the lag.

I can't play your save game, you have too many mods. Thank you anyway ^^'.

So I did the same thing with many pets and figured out that the game goes laggy when few animals (even 3-4 or more) are hungry and begin to seek for food at the same time.
But that don't happen with all races... It's very weird. I don't know exactly what's happening.
Smarter food selection doesn't change the pathfinding itself, only the food score.

I'm having a bad time trying to improve the performance of the food score calculation.
Someone in the modding discord might be able to help


Zakhad

Quote from: Wishmaster on December 26, 2016, 10:00:54 AM
I can't play your save game, you have too many mods. Thank you anyway ^^'.

I think said modders deserve modder of the year if they go through that much effort as to download the save & download each mod just to emulate the environment.

Quote from: Love on December 26, 2016, 09:18:56 AM
If a mod author asks you for a bugged save, always provide. It helps more than you know.

I was hesitant to offer my save because It's not the same save that I had stated when you asked me to upload the save. I have been able to reproduced it under different set of circumstances, one being with it enabled throughout the game my original enquiry, and now with the mod disabled throughout the game only to enable it just to have it repeat the same problem, that would indicate that the problem isn't unique to my save game, but perhaps a strong indication towards a conflict of the mods.

Perhaps I am jumping the gun by not knowing the specifics a save game's data can hold, to the best of my knowledge he'd be looking for something like a "Last task / Current task" of an animal if he were to look inside the file, but a single state of that isn't too useful an output log would be better served in that regard, again another reason for me not wanting to upload my save. Anyways I'm starting to go on a tangent, the save is up, I just felt that it wasn't relevant to upload, and your first remark towards my lack of save came across as quite dismissive please or no, and so I was compelled to argue the validity of it.
Finally yeah i'm aware of save files being viewable, I've had edit a few lines to debug a mod and *cough* scum/edit *cough* the plague immunity  ;)

Wishmaster

Quotethat would indicate that the problem isn't unique to my save game, but perhaps a strong indication towards a conflict of the mods.

I had not much doubts the problem comes from the mod.
Yet I want to examine the exact situation when possible and sometime, player don't have so many mods (I personally do !) so I ask for a save.

rfctksSparkle

It's definitely causing lags for me. The constant frame drops (much more noticeable at speed 3) is gone with this mod removed.

And yes, I do have a lot of mods.

Save: https://drive.google.com/file/d/0BxBo-WAVAzaMeVFsLXBxMWtrQ00/view?usp=sharing

P.S. Is there any way to get rid of that FIVE verification questions? It's pretty annoying.


Wishmaster

Quote from: rfctksSparkle on December 26, 2016, 11:42:29 PM
It's definitely causing lags for me. The constant frame drops (much more noticeable at speed 3) is gone with this mod removed.

And yes, I do have a lot of mods.

Save: https://drive.google.com/file/d/0BxBo-WAVAzaMeVFsLXBxMWtrQ00/view?usp=sharing

P.S. Is there any way to get rid of that FIVE verification questions? It's pretty annoying.

I can't replay your savegame.
Can you make a short description ?
- Number of pets, their hunger and access to food within their allowed area.
- Number of prisoners.

rfctksSparkle

Um, I 'd say about 10 or so baby turkeys in a 9x9 enclosed area, with kibble. And about 5 other animals restricted to the home area, with the kibble in that 9x9 zone.

Oh and no prisoners. 6 colonists.

poolday

Hello and thanks for making this mod! I'll help by posting a bug I've found.

I think I've found the bug that lags the game: Everything works fine until the animals run out of any kind of food in their assigned area. So when they don't have food (for example in the animal pen my pawns have built) the game starts lagging (even at the lowest game speed).

*This also happened twice in two different games (and one was in A15 the other on A16): when I got a hen and/or a rooster., even though they had food in the area the game lagged. I euthanized them to see if the lag would go and it did, so definitely is one of the causes in my case.

Besides this bug the mod is really good and also helps to keep my beers in the fridge :)

Wishmaster

Quote from: poolday on December 29, 2016, 12:37:42 PM
Besides this bug the mod is really good and also helps to keep my beers in the fridge :)

Thank you and I've already figured out when this "bug" happens.
It's not an actual bug. It's just the mod food search functions are cpu expensive and I don't know how to fix that.

Cassiopea

Hi, I love your mod and I have been using it for a while now!

I wanted to report a funny behavior that I think isn't intended:
http://i.imgur.com/TucxBuK.jpg

As you can see in the image, my pet wolf is hunting a downed prisoner. It will do the same for downed animals that I rescued (ate a Thrumbo that way). It's morbid but quite amusing in very rimwolrd fashion. ^^

Wishmaster

Quote from: Cassiopea on December 29, 2016, 02:23:18 PM
Hi, I love your mod and I have been using it for a while now!

I wanted to report a funny behavior that I think isn't intended:
http://i.imgur.com/TucxBuK.jpg

As you can see in the image, my pet wolf is hunting a downed prisoner. It will do the same for downed animals that I rescued (ate a Thrumbo that way). It's morbid but quite amusing in very rimwolrd fashion. ^^

I completely forgot about that possibility, thanks for reporting that. This should be easier to fix.

Rafe009

Does this allow you to restrict packaged survival meals? I personally love to save these things and they are hard to come by and even if i forbid them if i ever want to move them from an old stockpile to a new one people may eat them during the transit after  i un-forbid them.

Wishmaster

Quote from: Rafe009 on December 29, 2016, 07:50:28 PM
Does this allow you to restrict packaged survival meals? I personally love to save these things and they are hard to come by and even if i forbid them if i ever want to move them from an old stockpile to a new one people may eat them during the transit after  i un-forbid them.

Those meals are selected with the same priority as fine meals and you can't change that for now.