[Mod Request] Synthread and Hyperweave crafting.

Started by nefarian11, November 09, 2016, 07:54:28 PM

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nefarian11

Hello, i don't know if there is already a mod that does that (i didn't find it) but is there any Modder interested in doing this?
Currently Synthread and Hyperweave are extremely rare, in my last 4 colonies i didn't see a single Orbital Trader selling these two materials.

My idea:

A new Workbench: Hyperweave and Synthread are extremely advanced textiles and the secrets of its production are known only to the Glitterworld Cultures, so this new workbench would have to look Glitter-tech-y and have a name that sounds technologic. This bench would require a lot of power, due to the process of creating these materials.

2 New Research Topics: Synthesizing and Hyperweaving. These 2 new Topics would be very long and be Spacer level.
Synthesizing would unlock the new workbench and Synthread crafting. Hyperweaving would unlock Hyperweaving crafting.

Possible Recipes: Synthread would require a moderate amount of cloth and a long crafting process. Hyperweave would require Synthread, a small amount of plasteel, some silver and a medium crafting process.

I hope i've explained my idea clearly, and that someone is interested in making this :D


faltonico

"Vegetable garden" is what you are looking for.
https://ludeon.com/forums/index.php?topic=12934.0
It focuses on crops, but it also has some of that.

CreepyD

The SK modpack has a chemical plant where you can turn some stuff (which comes from crude oil via an oil drilling machine) into synthread.
I don't know specifically what mod from the pack does that however.

nefarian11

Quote from: faltonico on November 09, 2016, 11:25:28 PM
"Vegetable garden" is what you are looking for.
https://ludeon.com/forums/index.php?topic=12934.0
It focuses on crops, but it also has some of that.

I knew about that, but it's too big of a mod, i prefer my playtrough to be as vanilla as possible. that mod changes really a lot of stuff in the game. maybe i'll give it a try in my next colony ^^

faltonico

Quote from: nefarian11 on November 10, 2016, 12:01:12 PM
....maybe i'll give it a try in my next colony ^^
I can't remember if that mod was save file friendly anyway xD
And you can choose not to use any of the other features, they are blocked with research, and it does not change how basic stuff works besides cotton and devilstrand, that you would harvest as a "raw" material and not directly as cloth.