Butchering should return wool

Started by Stealthkibbler, November 14, 2016, 05:17:08 AM

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Stealthkibbler

simply put, Butchering should return wool ontop of the leather and meat based on how much % of wool was grown at the time of the animals death. It's a bit nitpicky but it helps with making the hunting industry more robust given that it is a very heavy risk/reward part of the game.

schizmo

I agree, but I also disagree. It makes sense considering wood and crops function much in the same way, but the wools in the game are valuable for protection against the elements and they are a reward for proper care of animals. Maybe the amount of wool obtained through butchering would be a reduced amount, to keep the incentive of animal care

Stealthkibbler

Quote from: schizmo on November 14, 2016, 06:25:10 AM
I agree, but I also disagree. It makes sense considering wood and crops function much in the same way, but the wools in the game are valuable for protection against the elements and they are a reward for proper care of animals. Maybe the amount of wool obtained through butchering would be a reduced amount, to keep the incentive of animal care

Muffalos and dromedaries are just not worth the time and effort that it takes to gather their wool, the only animal that is even worth it is Llamas.

Muffalos give 100 wool every 30 days, that's 2 seasons of trying to keep them alive and secure a large enough grazing field for them while Alpacas give 120 wool every season and require much less grazing and are much easier to tame despite being almost worth the same price as muffalos. Dromedaries themselves actually yield way more butcher returns than wool, and due to their natural biome herding them is obsolete.

The very fact that Alpacas exist just makes any other form of wool obsolete because they are the optimal choice and you can find pairs of them during just about any season while Muffalo herds will come and go.

Kibble is a thing, but then why not just grow devilstrand, it's immune to blight and can be easily grown in a controlled environment.

Mainly I feel like the wool aspect of animals is really underappreciated, which is probably because of the lack of impact and interaction wool has compared to materials like Cotton and devilstrand and how much more difficult it is to access.

schizmo

Quote from: Stealthkibbler on November 14, 2016, 07:42:20 AM
Quote from: schizmo on November 14, 2016, 06:25:10 AM
I agree, but I also disagree. It makes sense considering wood and crops function much in the same way, but the wools in the game are valuable for protection against the elements and they are a reward for proper care of animals. Maybe the amount of wool obtained through butchering would be a reduced amount, to keep the incentive of animal care

Muffalos and dromedaries are just not worth the time and effort that it takes to gather their wool, the only animal that is even worth it is Llamas.

Muffalos give 100 wool every 30 days, that's 2 seasons of trying to keep them alive and secure a large enough grazing field for them while Alpacas give 120 wool every season and require much less grazing and are much easier to tame despite being almost worth the same price as muffalos. Dromedaries themselves actually yield way more butcher returns than wool, and due to their natural biome herding them is obsolete.

The very fact that Alpacas exist just makes any other form of wool obsolete because they are the optimal choice and you can find pairs of them during just about any season while Muffalo herds will come and go.

Kibble is a thing, but then why not just grow devilstrand, it's immune to blight and can be easily grown in a controlled environment.

Mainly I feel like the wool aspect of animals is really underappreciated, which is probably because of the lack of impact and interaction wool has compared to materials like Cotton and devilstrand and how much more difficult it is to access.

It's true that materials like Cloth and Devilstrand are more accessible than wools for basic clothes, and devilstrand is a moderately effective damage reducer, but the benefit and desirability of wools and furs is their incredible temperature control.

Consider the Duster which provides both heat and cold protection. Your standard Cloth duster provides only 15 +/- degrees celsius of protection, where the alpaca, megatherium, muffalo and camel varieties provide 43.5, 46.5, 45, and 42 degrees of cold protection, and 51, 46.5, 45, and 54 degrees of heat protection. Colonists wearing these dusters are effectively immune to temperature issues like heat stroke, and that benefit cannot be understated.

Stealthkibbler

Aren't dusters just overpowered in general? I read somewhere that there is actually no downside to using them, whereas the parkas have a global work speed debuff. Although if I had to guess its most likely to compensate for the 70+ heat waves in desert regions, those things are insane even with coolers.

skullywag

duster, button down shirt, pants, armour vest and a tuque. Standard uniform for all my rimpawns that arent soldiers.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

schizmo

Quote from: Stealthkibbler on November 15, 2016, 07:59:09 AM
Aren't dusters just overpowered in general? I read somewhere that there is actually no downside to using them, whereas the parkas have a global work speed debuff. Although if I had to guess its most likely to compensate for the 70+ heat waves in desert regions, those things are insane even with coolers.

Dusters have a 4% movement penalty against 3% for jackets, and they offer lower damage protection against bullets and blades, but higher damage protection against blunt and fire. They offer the same protection against cold temperatures, but only Dusters (and cowboy hats) will protect against hot temperatures.

If you can afford to keep a stockpile of extra clothes and don't mind micro-managing your colonists clothing options, it's good to keep Wool/Fur Dusters around for heatwaves (most types of leather dusters don't appear to offer much extra temperature protection, or at least it isn't fully explained in the wiki), a raid with a large number of club wielding tribesman, or centipedes with fire cannons. Otherwise a Jacket will offer better protection against bullets and blades which are much more dangerous, anyway.