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Author Topic: Preventative medicine  (Read 1143 times)

Boba Phat

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Preventative medicine
« on: November 18, 2016, 08:22:21 AM »

I'd like hospital beds to have the ability to set bills for check-ups.  The bill would allow you to automagically have colonists go every X number of days/weeks/seasons/years and get a medical check-up done by someone with medical skill, essentially an operation which has a preventative effect.  A character should have resistance to disease after a check-up which slowly fades.  It should also show up any pre-existing medical conditions, such as diseases which haven't manifested yet.

Recently I had a 51 year old character with no medical conditions have a sudden heart attack, then collapse and die before she could get to a bed or before anyone could reach her.  Given that sudden deaths with no warning can cause chain-reaction animal berserking which can destroy an entire colony, there really needs to be some way of avoiding it.  Heart attacks like that should not occur without a period of warning which can be detected from a medical check-up.
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lllMWNlll

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Re: Preventative medicine
« Reply #1 on: November 18, 2016, 09:03:41 AM »

Frequent check ups for don't get by surprise is a nice idea. Animals should have this too
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ReZpawner

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Re: Preventative medicine
« Reply #2 on: November 18, 2016, 02:34:09 PM »

Not a bad idea tbh. Certain illnesses would have an incubation period anyway, and being able to catch it before it really goes to town on your colony could be pretty sweet.
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schizmo

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Re: Preventative medicine
« Reply #3 on: November 18, 2016, 06:49:17 PM »

Additionally I think this could be a way to increase the medical skill of doctors between combat injuries, which I think is something that is lacking in the game. I've had level 17-18 doctors literally drop back down to level 10 due to a lack of major combat injuries as my colony becomes better and better defended, but when a major disease like Plague hits my doctors aren't skilled enough to properly handle it because they're rusty from a lack of practice and the treatment quality suffers :(
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lllMWNlll

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Re: Preventative medicine
« Reply #4 on: November 18, 2016, 08:13:22 PM »

Additionally I think this could be a way to increase the medical skill of doctors between combat injuries, which I think is something that is lacking in the game. I've had level 17-18 doctors literally drop back down to level 10 due to a lack of major combat injuries as my colony becomes better and better defended, but when a major disease like Plague hits my doctors aren't skilled enough to properly handle it because they're rusty from a lack of practice and the treatment quality suffers :(

Yeah! After reaching 15 skill, the skill degradation sucks. Skills like Medicine, Social shoudn't have degradation or at least reduced.

For your problem for now, at least, i recomend this mod https://ludeon.com/forums/index.php?topic=11148.0 it will solve your skill problem. I think you can configure it to "not degrade", "1% of exp skill level", "50% rate of degrade".

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Wex

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Re: Preventative medicine
« Reply #5 on: November 18, 2016, 08:28:31 PM »

Actually IRL you can see warning signs of an heart attack 24 hours prior the event (if you know what to look for), so it's not a bad idea.
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