[WIP] Community Art and Collaborative Modding (feedback on setup/organization?)

Started by Tammabanana, November 27, 2016, 10:13:41 AM

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Tammabanana

I've noticed a lot of forum threads along the lines of "artist looking for modder" or "modder looking for artist". I don't have a good feel for how many of these get off the ground vs. how many of them just slide down the forum pages into obscurity, but it seems to me the potential for sliding into obscurity is pretty high.

So I'm working on a GitHub repository specifically for those kinds of requests, which is less likely to bury them. Please have a look at https://github.com/RimWorldMod/Community-Art-And-Collaborative-Modding and let me know what you think so far?

I see this project as the place to go if you want to find somebody to work with: for artists to put stuff they want the community to be able to use, modders to request art, modders AND artists to put out requests for collaborators on new projects and talk about how to get those projects rolling. It should be someplace that even a modder/artist with limited time can poke their nose into, browse around for something to help work on, or open up their creations for others to build on.

But NOT the place to ask for bug-swatting help or feedback/playtesting; those activities seem to be working well through the forums. Also NOT the place for how-to-mod documentation; other folks are working on that elseproject (see https://github.com/RimWorldMod/RimworldModdingFiles/wiki for an example). Also NOT the place for resultant mods to be hosted, although we could link out to them or something?

At the moment, I'm looking for feedback on:


  • Organization. What activities/requests/information should live where?
  • Workflows. If I didn't put something in the most intuitive place, where is a more intuitive place? If I made a clunky handoff process somewhere, what's a better way?
  • What could possibly go wrong? I have experience with project planning and cat herding team organization, but I'm new to this team, these kinds of projects, and in fact to GitHub as well. Is anything I've done so far creating a fault line that could trigger a modding community flame war? Is there a handoff/workflow specific to Rimworld modding that I've overlooked, where we're likely to have people disagreeing about where to find X or how to submit Y?
  • tl;dr. I'm really bad at tl;dr and am likely to need to be told where something needs summarized and the detailed stuff shoved behind a link.

Also, please let me know if you want to be added as a contributor and help put this shebang together, or even if you want to start populating it with stuff - I'm one of the folks with major time constraints, so on my own I'm slow, and it would be pretty silly to make everybody wait on me if people are interested in making this work, even at this early stage.
Tam's tiny mods: forum thread: Kitchen Counters and other shelving *** Smoked meat *** Travel rations: MREs *** Pygmy Muffalo

forestfey

"Despite all our accomplishments, we owe our existence to a six-inch layer of top-soil and the fact that it rains."
_
Klirrend klare Nacht
funkelt durch den Schleier.
Entfaltung nach innen

Jingling clear night
Sparkles through the veil.
Unfolding inwards

Vandris

These may be freely used by anyone who'd like, I don't have the side view of them unfortunately.
Two workbenches with bottles/mixers/papers. :)


[attachment deleted by admin due to age]
Not all who wander are lost. But oh boy, I sure am.

Tammabanana

The project still exists! I just haven't done anything on it, because reasons.

I've been thinking maybe it should be arranged in folders by artist, instead of by item type? That would simply crediting artists quite a lot.
Tam's tiny mods: forum thread: Kitchen Counters and other shelving *** Smoked meat *** Travel rations: MREs *** Pygmy Muffalo