Multiple instances of RimWorld and mods

Started by raydarken, December 03, 2016, 05:32:31 PM

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raydarken

Hi all, long time lurker, first time poster. I'm in a bit of a rush so sorry if this comes out a bit hard to read.

I have a question about handling multiple instances of the game in order to have different mod combinations without having to manually turn on and off mods every time I want to play a different set of mods. The steam workshop is great, but not all mods are on the steam workshop. The non-steam version of the game works great as well, and is what I would prefer to use to keep my instances of the game separate. The issue I ran in to when trying to add all the mods I prefer to a non-steam install of the game is that not all mods are available without the steam workshop, and the mods available in the steam workshop don't always have non-steam versions available.

How do you all handle multiple instances of the game with different sets of mods? I can't be the only one who likes to try different combinations of mods without tinkering with the mod list every time. Thanks for your help.

Robostove

For Windows:
I made a copy of the whole game folder and then in the shortcut to the copy .exe, go to Properties->Shortcut and in the Target field put:

RimWorldWin.exe -savedatafolder=C:\Path\To\Where\You\Want

in front of what is already there (make sure you put a space between the new save path and the existing "C:\..." path).

That way it'll give you a copy with unique saves and mods. If you just make a copy without specifying -savedatafolder they will both use the default save path and you can't keep different mods activated.

raydarken

Thanks Robostove, that's much simpler than what I was considering!