[1.2] Power Logic - (v1.16c) (10.05.2021)

Started by Supes, December 04, 2016, 10:24:37 PM

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8hbc

Does anyone know how to make a toggle remote controlled door?

Supes

you can have a macro like the following

Open Door
change primary channel
Close Door
change primary channel

then you can control what opens it and what closes it which different radio channels

Telarin

Is there a non-steam download available for this mod? I didn't see anything on the first page (entirely possible that I am blind).

Canute

Whats about the big green button above Steam download "Download from Nexus mod" ?

Supes,
I think you got an naming error with the nexus file
PowerLogic16A17 is for A18

Nightinggale

Quote from: Telarin on November 15, 2017, 09:38:32 AM
Is there a non-steam download available for this mod? I didn't see anything on the first page (entirely possible that I am blind).
I have a bionic eye for sale and since it's you the price is just 3000 silver. It comes with a auto targeting system, which will quickly identify big green download buttons  :P
ModCheck - boost your patch loading times and include patchmods in your main mod.

Supes

Quote from: Canute on November 15, 2017, 10:01:24 AM
Supes,
I think you got an naming error with the nexus file
PowerLogic16A17 is for A18

Thanks for spotting that, should be changed now

SpaceDorf

Do you think it is possible to have different layers of power lines, that can run parallel on the same tile ?

red,green and blue lines for example ?
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Canute

Damn i don't believe it, i can give the Master of Mods a hint ! :-)

PowerConduitRGB

Supes

Quote from: SpaceDorf on November 16, 2017, 08:17:12 AM
Do you think it is possible to have different layers of power lines, that can run parallel on the same tile ?

red,green and blue lines for example ?

the way power works in rimworld, nope.  powerlines in rimworld is coded so that any building on the tile (whether a wall, floor or conduit) transmits power, means that the tile is part of the power grid.

however inductors were created for the purpose of crossing powerlines.


PowerConduitRGB is only a visual change, and would still combine into other conduits.  But it's still handy for organising your conduits.

SpaceDorf

Thank you both.

Supes answer was what I wanted to know. To bad, it does not work, I really wanted a mod like that. But this explains why none exists yet.

But the multi-colored power lines are still cool.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Canute

Dang, didn't know the coloured lines are the same powernetwork.
Didn't used that mod myself, because i don't need seperated networks yet.

Supes

With the steam now B18, I've updated both nexus and steam to my latest build.





1.6b
Added Short Range option for Capacitor Switch

Supes

I've been determined to see if I could create multiple layers of power lines.

So I've released a conduit mod separately for testing in case you're still interested, had to create a new multi layered system on top of the vanilla power system.

https://ludeon.com/forums/index.php?topic=37291.0

it might interfere with inductors behaviour if you have any build, so I'll probably keep it separate even after its main release.

SpaceDorf

Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Canute

And the Nobel-price for innovation goes too

Supes,

for this long await feature of multi-layer power conduits.