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Author Topic: [A16] MeerkatMod - Meerkats!  (Read 9158 times)

apk

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[A16] MeerkatMod - Meerkats!
« on: December 05, 2016, 12:17:42 PM »

MeerkatMod


Introduction
The meerkat or suricate (Suricata suricatta) is a small carnivoran belonging to the mongoose family (Herpestidae). It is the only member of the genus Suricata. [wikipedia.org]

This is a simple mod that adds meerkats to the game. It features custom graphics, including separate sets for different life stages and moving/sitting.
Meerkats make excellent pets, but are quite difficult to tame. You can encounter them in arid and desert biomes.

Installation
Download using the Steam Workshop or simply clone the Github Repository into your steamapps/common/RimWorld/Mods folder.

Compatibility
This mod doesn't override any classes or defs and should be compatible with most other mods. Your mileage may vary. Please let me know should you encounter any problems.

Source
The source for the mod and the assets is available on GitHub. This work is licensed under the Creative Commons Attribution 4.0 International License.
« Last Edit: December 21, 2016, 09:52:40 PM by apk »
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skullywag

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Re: [A15] MeerkatMod - Meerkats!
« Reply #1 on: December 05, 2016, 01:12:03 PM »

if any mod was deserving of a custom graphics class its meerkats, good work.
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Skullywag modded to death.
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Why Unity5, WHY do you forsake me?

Shinzy

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Re: [A15] MeerkatMod - Meerkats!
« Reply #2 on: December 05, 2016, 01:51:57 PM »

Oooh golly!
Timon!
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spoonshortage

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Re: [A15] MeerkatMod - Meerkats!
« Reply #3 on: December 05, 2016, 02:02:25 PM »

Oooh golly!
Timon!
and where's pumbaa?

apk

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DepOpt

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Re: [A15] MeerkatMod - Meerkats!
« Reply #5 on: December 11, 2016, 01:33:10 PM »

Oooh golly!
Timon!
and where's pumbaa?


You are already one of my favourite people on this forum just for this.
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Thirite

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Re: [A15] MeerkatMod - Meerkats!
« Reply #6 on: December 11, 2016, 10:33:00 PM »

> properly added to biomes via racedef
> nice looking graphics
> custom graphics class to make it stand up
> first mod

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apk

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Re: [A16] MeerkatMod - Meerkats!
« Reply #7 on: December 21, 2016, 10:03:20 PM »

Updated for A16. By popular request, meerkats now avoid attacking colonist pets. Please let me know if anything spontaneously explodes in the new version.
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Guido (Pink Omega)

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Re: [A16] MeerkatMod - Meerkats!
« Reply #8 on: January 09, 2017, 04:51:47 PM »

New modder here, so how you actually did these custom graphics for moving and sitting?
Is it actually hard?
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<=To Be Continued/\/

Thirite

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Re: [A16] MeerkatMod - Meerkats!
« Reply #9 on: January 09, 2017, 05:15:21 PM »

If you know the basics of programming something like this isn't that difficult. If you've never done programming before, you'll definitely want to start by learning C# from online resources before you try mucking around in the game's code.
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Guido (Pink Omega)

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Re: [A16] MeerkatMod - Meerkats!
« Reply #10 on: January 09, 2017, 05:54:56 PM »

If you know the basics of programming something like this isn't that difficult. If you've never done programming before, you'll definitely want to start by learning C# from online resources before you try mucking around in the game's code.
I already know a little of the basics of C#, I was actually wondering how I can implement the stuff like in this mod.
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<=To Be Continued/\/

Hydromancerx

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Re: [A16] MeerkatMod - Meerkats!
« Reply #11 on: February 13, 2017, 09:18:37 PM »

Please join the "Community Animal Pack".

https://ludeon.com/forums/index.php?topic=30541.0
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