[Mod Idea] Mechs!

Started by ChaosChronicler, December 06, 2016, 04:07:07 PM

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ChaosChronicler

So I just want to get a general idea on what people think about big(ish) robots in their game. Since A16 previews we will be going around the planet and that caravan's going to need some protection. Enter the mech.

Got Mechanoids running amuck in your colony? Have a colonist jump in that robot and fight back on your terms. Of course it's going to be expensive to have one in the first place. And a lot of resources to keep it armed and running.

The idea I have is that since we are in the far future we have to have big exo suits or out right big bots. Also I'm not talking about Gundam or Battletech sized mechs; that would just be over kill for a frontier colony. Instead I'm thinking more of the smaller mechs as seen in Appleseed, Heavy Gear, or GITS Standalone Complex. To even have one colonists could buy parts from traders, research mech parts so that they could be crafted (which may or may not have quality to it), or recover parts or trashed mechs from a raid. Even then you need to power it and keep it's weapons armed and in good condition.

All and all I just want to have mechs that would be a pain to get and have; but would have a well earned payoff. 

 

FosterKicks

Mechs would be great ! I love that idea.

ChaosChronicler

Quote from: VauntedPixels on December 24, 2016, 01:04:21 PM
Mechs would be great ! I love that idea.
Thanks!
Was thinking of posting some of the doodles I came up for it. Not much and doesn't help that the camera I use is shoddy. That and I used an HB pencil while also watching lets plays  :P

Xenosandbox

Perhaps it could use the entering exiting code from crypto sleep caskets and once you enter the controlling casket the game runs a check and if the person is in the casket it beams down a controllable much that explodes when it gets damaged or the controlling casket is broken or de powered