[A16] Mod Announcements Thread

Started by milon, December 13, 2016, 09:47:46 AM

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RemingtonRyder

#45
Less Incident Trolling
Requires HugsLib. Workshop Github
Manual download: http://marvinkosh.omniloth.net/mod/less-incident-trolling/
Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=847668434

Incidents will have a longer time before they can fire again. So the storyteller will have to troll you with something else.

Solar flare in particular has been given an upgrade in A16. It can now affect all active maps. However it can only do so if your latitude is not between 40N and 60N.


Caigan

[TFB] Animal Kigurumi Party
Adds kigus, or animal onesies/pajamas, of a variety of animals. Includes research, workbenches, and more. A small but growing number of kigus available!

LINKS
Ludeon Forum link
Steam Workshop

Poroh

[A16] Fresh stockpile filter
Mod adds additional stockpile filter for fresh items. Like *rotten but opposite.

Ludeon Forum
Steam Workshop

forestfey

#48
[A16] FF Smilodon Populator

...had a lot of fun making this (in general), and I learned when I was little that it's only polite to share things like... candy and favourite toys! =)

*clearing throat*
"Since even before the early dawn of mankind more than a 100,000 years ago, an unnerving instinct has accompanied humans.
It is knowing, when something hungry and bigger-than-you is watching..."

May I introduce?
(forum-link:) FF Smilodon Populator -an ancient nemesis revived-

Just finished the "A Dog Said..."-Patch you can find here, too.

Also available on Steam, go on from links above.

"Despite all our accomplishments, we owe our existence to a six-inch layer of top-soil and the fact that it rains."
_
Klirrend klare Nacht
funkelt durch den Schleier.
Entfaltung nach innen

Jingling clear night
Sparkles through the veil.
Unfolding inwards

System.Linq

Psychology just got a massive update that introduces personalities and elections to the game. This gives your colonists' social interactions much, much more depth and variety. It's basically a complete overhaul of the vanilla psychology and social systems.

Thread

RemingtonRyder

#50
Ambush Readiness Tweak

Manual download: http://marvinkosh.omniloth.net/mod/ambush-readiness-tweak/
Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=852219957

Ambushes will calculate number of raiders based only on colonists capable of combat and animal trained in release.


moldfire

Obsidian
Forum Page
Steam Page

Adds mineable obsidian to the world with which you can craft structure, furniture and such.

liquidrogue

#52
Stockpile Efficiency

Adds a new WorkGiver for hauling that tries to stack as many items as possible.
Helps remove those piles of less-than-full stuff!

Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=857055488
Reddit: https://www.reddit.com/r/RimWorld/comments/5s35yq/new_mod_stockpile_efficiency/
Github: https://github.com/llaughlin/RimworldMods/releases

Hatti

QualitySurgeon
Link
Only the doctor with the best surgey success chance will perform surgeries.
If he is the one on the table, the next best one will perform the operation.

Of course, only doctors with some movement and manipulation can perform surgeries!. If your doctor with the best surgery success chance is incapable of walking or manipulation, he wont be considered.

ChaosOverlord

Mod = No Natural Roofs
https://ludeon.com/forums/index.php?topic=30313.0
Not on steam
Removes natural roofs. Thin rock roofs and overhead mountains.

RemingtonRyder

#55
Hunting Restriction - the Trigger Happy Update

Manual download: http://marvinkosh.omniloth.net/mod/hunting-restriction/
Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=817014269

Hunting Restriction allows the hunters to decide when they should and shouldn't hunt based on a number of factors including health and weather.

The Trigger Happy Update allows colonists with the Trigger Happy trait to close in to a much shorter range before opening fire on their mark and keep that mark in range.

N.B. Hunting boomalopes is not recommended.


RemingtonRyder

#56
Nerf The Overpowered Wool

Requires HugsLib. Workshop Github
Manual download: http://marvinkosh.omniloth.net/mod/nerf-the-overpowered-wool/
Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=859188486

Wool and camelhair insulation values are 40% of vanilla values. However, on the plus side, they're much lighter so it's more useful to carry them in caravans.


No Doomed Newbies

Manual download: http://marvinkosh.omniloth.net/mod/no-doomed-newbies/
Steam Workshop: n/a

Overrides the Wanderer Joins, Refugee Chased, and Refugee Escape Pod incidents (so, not compatible with Hospitality or Refugee Stats).

  • Wanderers and refugees will be more likely to survive in poor conditions.
  • Checks to see if there is indoor growing already present at the colony.
  • Checks to see if generated pawn could help to create an indoor growing area on a map that is difficult to grow on.
  • Adds a duster or parka to generated pawn as necessary.
  • Adds a bundle of raw food to the generated pawn's inventory if there is no indoor growing on a map that is difficult to grow on.
  • Refugee pods can land instead of crashing. They will never crash at the colony if the colony population is zero (but they might not land there either).

I've provided source so that other mod authors can add UnDooming to their mods. :)

Rock5

Roof Support Tool is back!!!

A measuring tool to show you roof support range, wherever you point.

https://ludeon.com/forums/index.php?topic=10320
Rock5 [B18] Mods
- Butchers Can Count Meat
- Sun Lamp Planner
- JTZoneButtons
- RimSearch
- JTExport

liebasam

[A16] We had a trader?

Adds an alert when traders are on the map, since I kept forgetting until they left.
Ludeon post: https://ludeon.com/forums/index.php?topic=30624.0
Steam page: http://steamcommunity.com/sharedfiles/filedetails/?id=865395290

ambivalence

#59


Author: Texel
Name: RePower - Machine Idling and Power Rebalancing




«Rebalance power consumption based on when an object is in use. Generally speaking, power consumers will use substantially reduced power when not in use, and substantively more power when in use. Power consumption will accordingly vary wildly based on usage, rather than the vanilla behaviour of simply how many worktables or doors you have.»

Effected Buildings:

Electric Tailoring Bench (10W Idle, 500W Active)
Electric Smithy (10W Idle, 1000W Active)
Machining Table (10W Idle, 1400W Active)
Electric Stove (10W Idle, 1000W Active)
Electric Smelter (400W Idle, 4500W Active)
Refinery (10W Idle, 1800W Active)
Component Assembly Bench (10W Idle, 1800W Active)
Electric Crematorium (200W Idle, 750W Active)
Multi-Analyzer (10W Idle, 600W Active) (Active when an associated research table is in use)
Vitals Monitor (10W Idle, 1000W Active) (Active when the associated medical bed is in use)
HiTech Research Bench (100W Idle, 1000W Active)
AutoDoor (5W Idle, 500W Active) (Active when open, but not blocked or held)
Televisions (10W Idle, 400W Active) (Active when being watched)
Deep Drill (10W Idle, 500W Active)


Mod Support (not required):

EPOE
modular support for more mods