[A16] Mod Announcements Thread

Started by milon, December 13, 2016, 09:47:46 AM

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Primal Lord

Vanilla Armory Plus
https://ludeon.com/forums/index.php?topic=29001.0

Adds construction of various vanilla weapons previously unavailable at the machining table.

diablz


Nandonalt

The Set-Up Camp Mod!

This allows caravans to stop and set up camp to hunt, rest, or anything else.

Link: https://ludeon.com/forums/index.php?topic=29054.0

Alistaire

Rimfire v2.2
https://ludeon.com/forums/index.php?topic=9536.0
Not released on Steam
Adds fourty-eight weapons to Rimworld along with a gun toggling menu (HugsLib 2.2.3+).

RemingtonRyder

#34
Clear The Stockpiles (bugfixed and updated on 06 January 2017)
Manual download: http://marvinkosh.omniloth.net/mod/clear-the-stockpiles/
Dropbox mirror: https://www.dropbox.com/s/blt37ueiu5061lt/MarvsClearTheStockpiles101.zip?dl=0
Available on Steam Workshop: No.

Haulers will prioritise moving things which have been dropped on a stockpile but don't belong there. They will dump the offending items somewhere which doesn't block a door.

Please Haul Perishables (bugfixed and updated on 11 February 2017)
Manual download: http://marvinkosh.omniloth.net/mod/please-haul-perishables-a16/
Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=848392054

Haulers will prioritise moving food and things which can deteriorate or rot. Rottables will be moved somewhere cooler and under a roof.

Jaxxa

ED-ShieldsBasic
https://ludeon.com/forums/index.php?topic=18995.msg207264#msg207264

This mod allows you to place shield generators.
They are expensive and power hungry but can really strengthen your defences.
The shields will stop projectiles that try to enter it, but allow weapons to be fired out.

Supes

AutoSeller
Topic https://ludeon.com/forums/index.php?topic=14487.0
A16 on Steam and ModDb
A11-A16 Archived versions on Nexus
This mod adds the ability to Auto Sell or Buy items from the trade window using a set of editable rules.  These rules can be created and edited via the Autosell Tab.

Power Logic
Topic https://ludeon.com/forums/index.php?topic=27768.0
A16 on Steam
A15-A16 Archived versions on Nexus
This mod is a collection of sensors and switches for controlling power, most notably proximity sensors and wireless controlled devices/switches

amodchecker

Tranq turrets,  just what it says on the tin turret.
adds in a variant of improvised turrets that knocks out pawns instead of killing them

https://ludeon.com/forums/index.php?topic=29297.0
you can include my mods in your mod pack,  but you must give credit to me and there must not be any amount of money involved,

you can make mods of my mods as long as you give credit

you must inform me if you use my mods in any way shape or form

scuba156

Mod List Backup
Forums
Github
Steam Workshop
Backup and restore the currently loaded mods, so mods can be swapped around without losing your previous order! Up to 5 different mod list save states can be used!


RemingtonRyder

#39
Blight Reloaded aka Screw The Rules - Have Food
Mod page: http://marvinkosh.omniloth.net/my-rimworld-alpha-16-mods/screw-the-rules-have-food/
Manual download: http://marvinkosh.omniloth.net/mod/screw-the-rules-have-food/
Dropbox mirror: https://www.dropbox.com/s/wz1qlfb4q0050ml/ScrewTheRulesHaveFood101.zip?dl=0
Available on Steam Workshop: Yes, see here.

With this mod, crop blight affects a single crop type only. Random storytellers may choose to randomly send drop pods filled with food instead of a blight. Because you'll never figure out the mystery of why these pods keep showing up. ;)

However, beware, the random can work against you. A more severe blight which destroys more crops is also a possibility.

Fafn1r

Fafnir Mod Pack
Topic
Github
This mod pack is a collection of over 90 mods, with compatibility patches. I make it more vanilla-like, without unnecessary complexity, with an exception of Combat Realism.

mabor0shi

Quote from: Diana Winters on December 14, 2016, 12:44:41 PM
Orassans
Link
Avaliable on steam

Adds an alien race of cat people, as well as a new faction, weapons, and armor!
DW is my buddy. Anyways, my mod is:
Pick a Color!
Last updated: Jan. 15
Not on Steam (aka Corporate America)
@ NexusMods
Sales Pitch: Are you bored with walls, sculptures, worktables, weapons, and furniture all being some shade of brown or gray? This mod adds bills to the stonecutting table for coloring stone blocks and to the sculpting table for coloring wood. Almost anything made of wood or stone takes on the color of the material it's made from, so now you can really customize your colony!
Cool Mod, Bro Everything in RimWorld doesn't have to be either brown or grey anymore: Now you can Pick a Color!

etoire

#42
Additional Traits
Mod page: https://ludeon.com/forums/index.php?topic=29661.msg300431#msg300431
Steam link: http://steamcommunity.com/sharedfiles/filedetails/?id=844563435&searchtext=

Additional traits adds a variety of new traits to make your colonists more interesting. New traits are constantly being added.


Controllers
Steam only!: http://steamcommunity.com/sharedfiles/filedetails/?id=846058547
Frustrated by raiders? Throw a controller at them!

Kiito

Signs and Memorials
Adds signs and memorials which store text in-game.

Neildmac

Extended Weaponry A16 V1.0.1
Your typical weapons mod, in this case adding Lasers and some misc weapons. All weapons can be crafted after the respective research is unlocked at the Machining table. Variants have their own quirks and values that allow for differing uses to their vanilla counterparts.

More details on every weapon available at:
https://ludeon.com/forums/index.php?topic=29772.0

Downloads:
Attachment
https://ludeon.com/forums/index.php?action=dlattach;topic=29772.0;attach=18551
Mega
https://mega.nz/#!wtYgyYzJ!R8YkvM10X-44HXkHRLgRSXbbXWHL-_MSOZ_BVUy5Yhw
Steam Workshop
http://steamcommunity.com/sharedfiles/filedetails/?id=846378171