forced prostitution

Started by newboerg, December 15, 2016, 06:07:36 AM

Previous topic - Next topic

Tammabanana

Quote from: Plymouth on December 15, 2016, 06:43:51 AM
if there is cannibalism, murder, slavery, organ harvesting, why say no to rape?

Rape is much more common than any of those things, especially in the population of people who have the luxury of playing video games. Statistically, there are going to be a shit-ton of players for whom that mechanic would trigger very visceral memories of personal trauma. Implementing rape for "dark humor" giggles would be the extreme opposite of funny for a lot of people.
Tam's tiny mods: forum thread: Kitchen Counters and other shelving *** Smoked meat *** Travel rations: MREs *** Pygmy Muffalo

keylocke

Quote from: Plymouth on December 15, 2016, 07:13:10 AM
It is a solution since you will recieve the content you need without highlighting tynan as a person who made game which features rape, during the times when topic of rape is tolerated severely worse than topics of murder, cannibalism, or slavery.

^this.

rape is a big taboo right now than murder, cannibalism, torture, etc.. coz feminazis and whiteknights will eat you alive if you even joke about it.

which is why instead of "forced" prostitution, the most you can get is a simple "prostitution" (not forced) unless you want the "good" people of earth to skin you alive and eat your entrails.


keylocke

#17
here's an event idea.

prostitutes from X faction has arrived to ply their trade in your colony (prostitutes can either be straight male, straight female, or gay. equal opportunity for everyone) :

-each prostitute is a trader.
-approach a prostitute you like
-pay silver
-have sexy times in pawn's double bed
-if no double bed. pawns engage in sexy times right on the spot.
-you can repeat as many times you want to get more mood buff.

-if you have enough silver, you can ask a prostitute group to perform an orgy.
-an orgy is like a party event.
-everyone would go to party spot and anyone who wants can have sexy times with the prostitutes until the event is over. (3 hours)

-you can ask friendly factions to send prostitutes via the comms console. (just like asking for traders)

-you can even visit friendly factions and they have prostitutes there.

-prostitution can even be a skill (like hauling and cleaning) so anyone assigned to it will automatically have sex with anyone. (free love for everyone like a hippy commune thing)
-the higher the prostitution skill, the bigger the mood buff they give.

-introduce STDs as a new disease, coz why the heck not?
-fun times.

----

-raiders on the other hand have sex slaves (kidnapped from other factions, even yours).
-if you're on the same map, you can occasionally see them raping and torturing their prisoners.
-players can attack raider camps and free their slaves to get relationship points from other factions or free your captured pawns.

Goldenpotatoes

Quote from: keylocke on December 15, 2016, 06:16:09 PM
-prostitution can even be a skill (like hauling and cleaning) so anyone assigned to it will automatically have sex with anyone. (free love for everyone like a hippy commune thing)
-the higher the prostitution skill, the bigger the mood buff they give.

"Hey there space refugee, you good at anything?"
"not really"
"Cleaning?"
"nah"
"Hauling?"
"nah"
"ANYTHING?"
"im a pretty good fuck"
"..."
"Well, Jim is a bit neurotic. You'll do. "

Thirite

It will probably never be in the game other than mentioned via backstory. I am very much against moral guardians and social justice types trying to shove their idiotic regressive agenda on videogames, but Tynan has had enough bullshit from them already over something they basically made up. Fact is though, when you start adding degenerate sexual content to a videogame under the guise of "Well it's realistic that it happens" or for whatever other excuse, it's not just a videogame anymore, it's a videogame that caters to degenerates.

Whether it's rape, bestiality/furries, pedophilia, or whatever flavour of degeneracy you can imagine, by adding that to the game you are inviting the worst of the internet to be your community. When the people who just want to play a game are having disgusting fetishes shoved in their face by the game/community, you'll have no one to blame but yourself when the degenerates are the only ones left playing your game.

keylocke

Quote from: Goldenpotatoes on December 15, 2016, 07:35:36 PM
Quote from: keylocke on December 15, 2016, 06:16:09 PM
-prostitution can even be a skill (like hauling and cleaning) so anyone assigned to it will automatically have sex with anyone. (free love for everyone like a hippy commune thing)
-the higher the prostitution skill, the bigger the mood buff they give.

"Hey there space refugee, you good at anything?"
"not really"
"Cleaning?"
"nah"
"Hauling?"
"nah"
"ANYTHING?"
"im a pretty good fuck"
"..."
"Well, Jim is a bit neurotic. You'll do. "

yes. please come to the room with the cobraskin leather couch, we're about to start the auditions..

faltonico

You can have all of that in a game, the good, the bad and the ugly, but is YOU in the end who decides to do it or not.
I don't make my pawns butcher and eat people, i find that to be abhorrent, I don't even let them feed cattle with it, but I do some really nasty shit to the ones who tried to kill my people out of anger (even more if they do manage to kill one of my people), but it would probably not include rape.
You can put it this way though, ask it: "do you want to become kibble, a meat bag, or service the people you wanted to murder, pillage and desecrate the sarcophagi of their loved ones for a couple days, and then you can leave?".
I always remember the gruesomeness of "Vinland Saga" in this situations where in war, they don't even had the choice.

I wouldn't mind what keylocke suggested though, a new joy trader caravan =D
It would have to be unlocked though, for not to upset the prude, it can use a chain of events for that (like rescuing the madam form pirates and then escorting her to her colony to make it available in the coms console, for instance).
Add job givers, a couple hediffs (use new items for those like condoms xD), and a new kind of bed like the one of hospitality and you are done! (I'm not a moder though ;p).
A huge mood boost for lonely/ostracized/unstable pawns, they could also be used to contract "wild parties" >=D there is room to implement "cheating" too xD

newboerg

This Topic seems to wander off into the depths of Moral Do-and-Donts.

I in no way meant to have a button saying "Rape Him NOW!"
I thought more about a subtle aproach:
A Trait called "sex slave" which might or might not be aquireable(maybe like a savant Feature).
A Pawn with that traint can not turn down any aproach from anyone towards him. THIS would lead to really funny Event chains (Imagine Girls falling in love with their Toyboy and fighting over him). The Sex Slave would not Approach anyone on his own though, which would lead to funny Scenarios where there is a colony formed from a downed "pleasure-ship" with all pawns unable to form bonds with each other because they are all bread to serve not to desire.

What do you think of an Approch like this? It would not reek of rape that much.

MikeLemmer

Quote from: newboerg on December 16, 2016, 02:14:20 AM
This Topic seems to wander off into the depths of Moral Do-and-Donts.

I in no way meant to have a button saying "Rape Him NOW!"
I thought more about a subtle aproach:
A Trait called "sex slave" which might or might not be aquireable(maybe like a savant Feature).
A Pawn with that traint can not turn down any aproach from anyone towards him. THIS would lead to really funny Event chains (Imagine Girls falling in love with their Toyboy and fighting over him). The Sex Slave would not Approach anyone on his own though, which would lead to funny Scenarios where there is a colony formed from a downed "pleasure-ship" with all pawns unable to form bonds with each other because they are all bread to serve not to desire.

What do you think of an Approch like this? It would not reek of rape that much.

Uh, no. Because that sounds stupidly juvenile, like you're trying to make RimWorld into a hentai for your own amusement.

Moral arguments aside (because there's already been plenty of those in this thread), the problem with sex (and things related to it) is that too much of it quickly overwhelms any other themes of the game. It's like pepper: a bit does wonders, but overdo it and it's all people will taste. Cannibalism, human-hat making, organ harvesting, etc have been added because, albeit extreme, they are still related to RimWorld's core theme of survival. Prostitutes, sex slaves, and rape aren't in the game because they would detract from that theme at best, and completely overwhelm it at worst. It's the same reason why, although the Cthulhu Mythos mods look quite spiffy, I am perfectly happy keeping them out of the main game itself.

newboerg

the pepper Argument is quite good! I have to applaud. But please consider my last post:Pawn approaching each other does not have the necessity of them having sex at all. i have a married couple in my latest colony who have sex very seldom, albeit working the same shifts and so on.

Gibson8088

I'll agree that prostitution and rape wouldn't bring anything to the game and are best left out.  But instead what about allowing the 'one night stand'?  I see my pawns hitting on each other all the time.  Instead of committing to a relationship they can share a bed for one night with a pawn that tries to woo them; which could lead to more, of course.

These pawns are out for survival where the next day they could end up killed by a manhunting squirrel.  To heck with monogamy!  Let them celebrate surviving a day with whoever catches their eye at the moment.

keylocke

i agree. there needs to be a new type of temporary open relationship called "booty call".

Konscience

Thoses are great ideas, and they reminisce me about Fallout2, wich I dearly loved.
But It would be wise to make a mod of it, rather than making it vanilla.
As it was said earlier, RPS and other Buzzfeed/Clickbait/ViewWhore webzines would jump at the occasion...
You know just how fragile is a game/develloper reputation on the internet right? (Peter Molyneux, Phil Fish, Markus Persson, all have their carrier destroyed by the "community" itself)

Elixiar

To be honest, I really don't see the problem with this. I've wanted to make an 'evil town' since alpha 3 when the game decided to veer away from that.
Just because it's in the game doesn't mean everyone has to play with the feature. I mean as has been said before. You can literally capture a *friendly* ally, imprison him, beat him, forcefully cut off his legs and then proceed to harvest him of his vital organs until death. Going further than that, you can then burn him alive, cut him up into slabs of meat and make furniture from his skin... Then there's also drugs.

Is this suggestion *really* going too far? The game doesn't need to be blunt about it. Simply having the title as "*personal slave *" would be fine that you can occasionally see going to the slave masters room and seeing some love hearts.


The only reason people see this as bad is the taboo of it. But we have become so normallised to the type of content I've just mentioned that really on the moral scale this doesn't come close.

I know I for one would enjoy this feature. I want to play the bad raider town in Rimworld, let me be the pirate. Let me raid, cannibalise and enslave the outlander towns. I want to make a tribal village that is to be feared in all manners.

There's torture, there's murder, there's cannibalism, there's drugs, there's harvesting, there is cheating, there is awful sickness's like dementia.

"Personal slave" wowie. Big deal.
"We didn't crash here by accident... something brought us down". - Anon Rimworld Colonist

Goldenpotatoes

I would say calling 'forced prostitution' a 'taboo' is a bit lenient. Less 'taboo' and more 'we don't like talking about it because of how psychologically damaging it is to the victims and how you have to be pretty fucked up to commit such an act in the first place' sort of ordeal.

Anything that happens in that first paragraph is the result of the player taking a broader system and using its features to enact those events. Unlike this suggested feature that exists solely for the one purpose, the limb/health system wasn't exactly planned with those options as main features, so comparing the two is pretty dumb.

If you want to run a raider encampment that pillages, tortures, and rapes, go ahead. 2/3rds of those options are already available to you, just gotta find someone with less-than-stellar morals to finalize it for you.