[A16] DeadMansClothing (V 0.16.1)

Started by Hatti, December 15, 2016, 12:15:13 PM

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Shinzy

#15
Quote from: SpaceDorf on April 16, 2017, 06:55:20 AM
Quote from: GideonHidolka on April 15, 2017, 05:51:10 PM

You have to remember, its a survival situation with average Joes for the most part. Most people would be a creeped out by it

The question is, how long would they be ..
Maybe a Staggered Approach to the Dead Man debuff would be a good Idea.
Dead Friendlies matter more than dead enemies ..
"This was Blackies Jacket .. I miss him .. -6"
"That asshole tried to kill me, it's mine now .. -2 "
"Before I freeze my ass of, I rather wear this bloody Parka .. 0 "
"It still has Blood on it .. i Love it so much +4" - Bloodlust pawn.

And / Or a mechanic were the pawn become accustomed to the clothes,
like joy or a drug habit.
And maybe even a ownership mechanic like in DF, where the Pawns actually claim stuff for themselves.

I know it's a bit much for the scope of this mod .. just some thoughts that came out, when I started typing.

I don't know about the first one, It could even have positive "Ima live and fight on for Blackie!" buff kind of deal :p

but anyway this kinda thing seems awfully tricky to actually mod in

SpaceDorf

I know .. I know .. but it's Easter .. the day a man rose from the dead ..
who knows what can happen :-D
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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Asue

#17
Hey :) Can u do an update for A17 ?

edit : sorry i just saw the post https://ludeon.com/forums/index.php?topic=28678

Austintrollinski