[A16 unastable] Turrets no longer explode

Started by Rock5, December 17, 2016, 03:07:06 AM

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Rock5

I thought to test if the turret explosion radius has changed so I tried to make a turret explode but couldn't. I destroyed with no explosion.

I had a look at the def and I see that it has an attribute chanceNeverExplodeFromDamage set to 0.5. If I set this value to 0 it explodes as expected. Any other value, including 0.01 results in no explosions (after multiple attempts).

I expect this is not working properly. Maybe it's rounding up? :)

Using 16.1389. No mods.
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Tynan

The turrets don't explode if damaged all the way to death.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Tynan

Tynan Sylvester - @TynanSylvester - Tynan's Blog