NEED YOUR IDEAS for Industrial RIM Alpha 3!

Started by Cala13er, April 07, 2014, 04:16:24 AM

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longbyte1

#45
Quote from: Cala13er on April 21, 2014, 07:08:54 AM
Quote from: longbyte1 on April 20, 2014, 04:49:08 PM
I'd like to see something like logic gates in a mod. I have no idea why somebody would use them, but it would be nice to have them. :P

logic gates for what? Explain what they do :)

Well, you would have a "Logic Chip" that requires some input power, but it's editable. Say you want to turn off the stove when nobody's around it, so you would have to craft a Proximity Module, which takes 10 metal and would have to be crafted in a special workbench. (Sounds a bit like Minecraft, right?) When you install the module into the box, you can drag the input of that into a little Input Power circle on the left side of the dialog, and drag the output of the module into a circle which sets the on/off state of an adjacent building.

You could also combine this with different modules and AND/OR/XOR/NAND gates to make a very intricate system. For example, you could have the logic chip toggle power flow onto an adjacent power conduit (which powers all of your turrets) based on whether or not there are raiders nearby.