(A16 unstable) eggs bugs

Started by wilscwil, December 21, 2016, 04:58:00 AM

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wilscwil

Bug Report:
1: Frozen fertilized eggs stacked with a fertilized egg will make all frozen eggs fertilized
2: my colonists accidentially stacked 1 normal fertilized egg with 3 frozen ones and I had 4 chicks
3: 1 chick should have happened
4: just make 2 stockpile zones 1 with 3 fertilized frozen eggs 1 with 1 fertilized egg. Make 1 of the zones not allow the fertilized egg and colonists will stack it with the others.
Hope this helped :)

Rychard

Just had this happen to me in the steam release of A16.

Fertilized eggs that are "ruined" (by being frozen, for instance) are classified as food, but it doesn't appear that colonists actually use them for food.  I don't know for certain that they aren't used as food, but they sat in my freezer for an extended period of time, so I'm inclined to believe this is the case.  Unfertilized eggs seem to work correctly.

I wanted to start raising chickens, so I created a new stockpile inside my heated barn, for the express purpose of storing fertilized eggs.  Surprisingly, the colonists carried the ruined eggs to the new stockpile where they sat, still shown as "ruined".  When a hen laid her next egg, a colonist placed it in the same stack and lo-and-behold, "Egg progress: 1%" appeared.

A few days later all 50-odd eggs hatched at once.


yupswing

I can confirm the bug.
When an egg get stacked on top of other eggs, all the eggs in the stack lose their properties and get the one of the last one stacked on top.

Basically you can ruin/deruin stacked eggs by stacking a different one on the top, or you will delay forever an hatching if you stack a new fertilised egg on top of a stack of hatching eggs (the hatching progress reset as the last egg).

One dirty solution could be to make eggs unstackable, but the real good solution is to make every egg in the stack with its own properties (ruined, hatching progress) and show them when you click on the stack.

ison