[A17/A18] [WIP] Warhammer 40k Corruption

Started by Cpt.Ohu, December 22, 2016, 05:17:18 AM

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Rocket_Raccoon

It simply does not load my saved game anymore. Concrete work among glass works(the mods) seem to cause the problem by a first quick look, however prepare carefully etc are all in the mod list so- i was even surprised that it worked at all, apart from small errors there were no gamebreaking problems while i was playing/testing.

SpaceDorf

Quote from: Cpt.Ohu on April 23, 2017, 03:48:53 PM

Simply put: Yes, the Corruption core is required. The factions and their pawns have some specifics that only work with the core assembly present and turning them into vanilla factions is out of the question.


Thank you for clarifying.
Modules are out of the picture.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

cesarjunior233


Cpt.Ohu

Well, you can. It just means that you will experience duplicate items, resources, weapons and factions.

cesarjunior233

Ork boy error : Failed to find any texture while constructing Multi(initPath=Things/Orks/HeadBase/Male_Average_Normal, color=RGBA(0.220, 0.650, 0.220, 1.000), colorTwo=RGBA(0.220, 0.650, 0.220, 1.000))
Verse.Log:Error(String)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color, Color)
AlienRace.HarmonyPatches:ResolveAllGraphicsPrefix(PawnGraphicSet)
Verse.PawnGraphicSet:ResolveAllGraphics_Patch1(Object)
Verse.PawnRenderer:RenderPawnAt(Vector3, RotDrawMode)
Verse.Pawn_DrawTracker:DrawAt(Vector3)
Verse.Pawn:DrawAt(Vector3)
Verse.Thing:Draw()
Verse.ThingWithComps:Draw()
Verse.DynamicDrawManager:DrawDynamicThings()
Verse.Map:MapUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()

and : Failed to find any texture while constructing Multi(initPath=Things/Orks/HeadBase/Male_Average_Normal, color=RGBA(0.340, 0.320, 0.300, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
Verse.Log:Error(String)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
AlienRace.HarmonyPatches:ResolveAllGraphicsPrefix(PawnGraphicSet)
Verse.PawnGraphicSet:ResolveAllGraphics_Patch1(Object)
Verse.PawnRenderer:RenderPawnAt(Vector3, RotDrawMode)
Verse.Pawn_DrawTracker:DrawAt(Vector3)
Verse.Pawn:DrawAt(Vector3)
Verse.Thing:Draw()
Verse.ThingWithComps:Draw()
Verse.DynamicDrawManager:DrawDynamicThings()
Verse.Map:MapUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()

cesarjunior233


cesarjunior233

And , how to make servitors or skullprobes ?

Cpt.Ohu

Quote from: cesarjunior233 on April 27, 2017, 09:48:11 AM
And , how to make servitors or skullprobes ?

You can't, because that's not implemented yet.

New version is up and running, your errors should be fixed.

Justas love

No, it's kind of not working, the errors are still there (the same ones that are above). U sure u updated the link?

cesarjunior233

#99
Can't play my save and can't make a new world : Asymcronious event error

cesarjunior233


dethbeginsagain

I have similar problems, will only try your config with no added mods, and the worlds fail to load. No issues come up and all i can do is wait, without mods from you it works fine. that's all i got.

Cpt.Ohu

For some reason the github synchronization decided to behave weirdly about the parts I updated.

Updated everything, created a new release. Downloaded and tested.

cesarjunior233


Cpt.Ohu

Quote from: cesarjunior233 on April 28, 2017, 09:26:22 AM
This new version is bugged

Well, I really don't know what happened on the hub. There is some form of mismatch between codes and textures that gets in once I synchronize.

I cleared the repository and created a new release. The updated download link is up.