Dead Man's shirt shouldn't...

Started by SangoProductions, December 23, 2016, 10:28:35 AM

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SangoProductions

So, you know how your jobs to make new fancy new shirts are stopped when you get enough 1%, (D), awful quality shirts?

Could that like...not happen, and not have to micromanage a "do forever" or "do X times" job?

daduhweewah

Agreed, maybe just an option in the tailor bench to count or not count (D) clothing.

Colonists don't appear to get a mood debuff from wearing those clothes though, I have found some pretty salty clothing on dead bodies (in icesheet biome- 95-100% normal+ alpaca wool parkas etc etc) and have used them and never spotted any debuff from it. So I can see why they would count them, but still should should have an option

SangoProductions

Yeah, it seems to be a bug that it occasionally doesn't show the debuff. But it seems to impact their moods regardless.