Alpha 16 Messing Up Creature Mods

Started by Hydromancerx, December 24, 2016, 05:55:07 AM

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Hydromancerx

I have some random animals mods like the Auroch, Badger and Neanderthal mods.

Auroch Mod
https://ludeon.com/forums/index.php?topic=26265.msg275954#msg275954

Even when i update the version number I still get an error talking about some sort of problem with the "defaultCooldownTicks".

How do I fix this?

RawCode

fix "some sort of problem"!

field defaultCooldownTicks is removed and no longer in game, check any vanilla weapon to get new set of fields, update every def to meet new system.

Thirite

defaultCooldownTicks has been replaced with defaultCooldownTime. To maintain the same functionality, divide the ticks value by sixty and use that result in defaultCooldownTime. For example:

<defaultCooldownTicks>100</defaultCooldownTicks>

becomes

<defaultCooldownTime>1.65</defaultCooldownTime>

Hydromancerx

Quote from: Thirite on December 24, 2016, 12:13:47 PM
defaultCooldownTicks has been replaced with defaultCooldownTime. To maintain the same functionality, divide the ticks value by sixty and use that result in defaultCooldownTime. For example:

<defaultCooldownTicks>100</defaultCooldownTicks>

becomes

<defaultCooldownTime>1.65</defaultCooldownTime>

I tried but it says "<defaultCooldownTime>1.65</defaultCooldownTime> doesn't correspond to any field in type VerbProperties"

skullywag

check a vanilla animals def and compare, the structure of adding comps and verb props has changed in A16. It should be easy to spot the difference.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?