[A16] Additional Joy Objects v1.6 (1/4/2016)

Started by Love, December 24, 2016, 09:21:00 AM

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Love

Quote from: alsoandanswer on December 26, 2016, 10:16:33 AM
um, not sure if this is bugged, but i have materials already in my stockpile but whenever i try to upgrade the bookshelf it simply just disappears.
I'll look into it.

Love

It's definitely bugged and I'm in the process of figuring out how to fix it now. Just don't upgrade your bookshelves for now, I should have a fix up within the next couple of hours.

MarineStardust

this is only one of panda mod :( not the only one i liked

Love

Quote from: MarineStardust on December 26, 2016, 11:25:55 AM
this is only one of panda mod :( not the only one i liked
No, Cupros Drinks was converted as well, look up Soda Garden on the Steam Workshop.

And honestly, why bother posting if this mod doesn't interest you?

alsoandanswer

Quote from: Love on December 26, 2016, 11:29:09 AM
Quote from: MarineStardust on December 26, 2016, 11:25:55 AM
this is only one of panda mod :( not the only one i liked
No, Cupros Drinks was converted as well, look up Soda Garden on the Steam Workshop.

And honestly, why bother posting if this mod doesn't interest you?

#brutalsavagerekt

anyway, thanks for the quick response. you deserve a medal mate


"If I quote some smart guy, then therefore I should be smart myself!" -alsoandanswer

MarineStardust

oh panda mod interest me, it just that this is not the only mod of panda i like. just waiting for certain mod from panda to be updated, this is one but still more i like

MarineStardust

like his quarry, zen garden and ancient amulets mod. when those get updated ~whenever that happen or if it happen~ then i will be good

MarineStardust

and love, don't be saying that panda mod don't interest me, i been using his mod the whole time i been playing rimworld alpha 15

timeandtherani

If I go into the recipe defs and change all instances of "psychoid" to "smokeleaf" for the tea will it be okay?  I don't want my colonists to use psychoid.  I can change addiction rates too, yes?  I've done some minor tweaks on mods before but I don't want to screw things up with AJO -- it's one of my favorite mods.

Love

Quote from: timeandtherani on December 26, 2016, 11:46:35 AM
If I go into the recipe defs and change all instances of "psychoid" to "smokeleaf" for the tea will it be okay?  I don't want my colonists to use psychoid.  I can change addiction rates too, yes?  I've done some minor tweaks on mods before but I don't want to screw things up with AJO -- it's one of my favorite mods.
Don't worry, psychoid tea isn't addictive.

I thought about using smokeleaf, but smokeleaf is so useful already I thought it'd be nice to give a softer side to psychoid.

timeandtherani

QuoteDon't worry, psychoid tea isn't addictive.

I thought about using smokeleaf, but smokeleaf is so useful already I thought it'd be nice to give a softer side to psychoid.

So that means I can?  And thanks for the assurance that it isn't addictive.  That is  important to me. :)

Love

Quote from: timeandtherani on December 26, 2016, 11:54:24 AM
QuoteDon't worry, psychoid tea isn't addictive.

I thought about using smokeleaf, but smokeleaf is so useful already I thought it'd be nice to give a softer side to psychoid.

So that means I can?  And thanks for the assurance that it isn't addictive.  That is  important to me. :)

I mean sure, but all it's going to change is the source of what you're using.

Psychoid is an upper and smokeleaf is a downer, so while neither was particularly ideal, psychoid makes the most sense of the two.

timeandtherani

Gotcha.  I've decided to give it a go.  :D Thanks again for an essential mod!

Love

This bug has turned out to be more serious than first expected. Will take longer to fix.

Love

So that was a solid 7 hours of my life devoted to fix what turned out to be a nightmare of a bug. Apparently if an object isn't loaded into the architect menu, it never receives a 'blueprint' from the game's code. The fix was only a few lines of code, but did it ever take a long time to get to that point.