Ludeon Forums

Ludeon Forums

  • March 29, 2020, 04:25:59 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3

Author Topic: [A17] Old style research menu  (Read 21766 times)

skyarkhangel

  • Colonist
  • ***
  • Posts: 650
  • Skynet machine
    • View Profile
[A17] Old style research menu
« on: December 25, 2016, 06:05:04 AM »

Many of you would love to return to the old style research menu (before A16).
Your dreams fulfilled, this mini-mod make research menu great again  :D

Download:
http://steamcommunity.com/sharedfiles/filedetails/?id=825487565
« Last Edit: August 30, 2017, 10:10:58 AM by skyarkhangel »
Logged

Tusilos

  • Muffalo
  • *
  • Posts: 3
  • Refugee
    • View Profile
Re: [A16] Oldschool research menu
« Reply #1 on: December 25, 2016, 06:10:25 AM »

Did you just add this mod?

I was searching for it for the last half an hour.
Logged

skyarkhangel

  • Colonist
  • ***
  • Posts: 650
  • Skynet machine
    • View Profile
Re: [A16] Oldschool research menu
« Reply #2 on: December 25, 2016, 06:14:01 AM »

Did you just add this mod?

I was searching for it for the last half an hour.

Yes, just now.
Logged

TOWC

  • Drifter
  • **
  • Posts: 66
  • Refugee
    • View Profile
Re: [A16] Oldschool research menu
« Reply #3 on: December 25, 2016, 08:09:44 AM »

Awesome. Thank you a lot, m8.
Logged

jecrell

  • Colonist
  • ***
  • Posts: 493
  • Detective
    • View Profile
Re: [A16] Oldschool research menu
« Reply #4 on: December 25, 2016, 08:15:15 AM »

Save the research tree.
Save the world.

May Cthulhu bless you with his mighty tentacle beard.
Logged
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

Sirsim

  • Drifter
  • **
  • Posts: 55
  • Refugee
    • View Profile
Re: [A16] Oldschool research menu
« Reply #5 on: December 25, 2016, 10:48:10 AM »

This is awesome! I am waiting some days now for something to fix the tech tree.
Last night i thought how nice it would be to have our old tech screen back.
And today you gave us this christmas present.Thanks.
Logged
True self and happiness lies in the space between two thoughts.

snagglefox

  • Muffalo
  • *
  • Posts: 5
  • Refugee
    • View Profile
Re: [A16] Oldschool research menu
« Reply #6 on: December 25, 2016, 11:54:39 AM »

Awesome. Thank you very much. I like the idea behind the new tree, but it's clearly not ready. Functionality > Aesthetics.
Logged

DaemonDeathAngel

  • Colonist
  • ***
  • Posts: 202
  • RimWorld Enthusiast/Streamer
    • View Profile
Re: [A16] Oldschool research menu
« Reply #7 on: December 25, 2016, 12:58:09 PM »

That depends entirely on how you use the new tree. It will require some of the much larger mods to make compatability patches for other popular mods. Or as some have suggested, maybe someone will make a tab option mod for research, that way each specific mod has its own research tab.

I have found a way to hide base game research again for A16, which was all I was needing
Logged

BlackSmokeDMax

  • Planetologist
  • ****
  • Posts: 1732
  • Don't Have To Live Like A...
    • View Profile
Re: [A16] Old style research menu
« Reply #8 on: December 26, 2016, 01:45:25 PM »

Thanks Sky, this is a real headache saver when running more than a couple mods!!

zmadz

  • Drifter
  • **
  • Posts: 93
  • Refugee
    • View Profile
Re: [A16] Old style research menu
« Reply #9 on: December 26, 2016, 06:06:41 PM »

hopefully the rimworld will use the hc sk (fluffy) tree in the future, thx i needed this to avoid confusion
Logged

Trigon

  • Colonist
  • ***
  • Posts: 130
  • Refugee
    • View Profile
Re: [A16] Old style research menu
« Reply #10 on: December 26, 2016, 09:07:28 PM »

Oh perfect. I wanted to deal with some of the cut off tech pieces from some of my mods. Is this save game compatible?
Logged

faltonico

  • Guest
Re: [A16] Old style research menu
« Reply #11 on: December 26, 2016, 10:45:54 PM »

Logged

asquirrel

  • Colonist
  • ***
  • Posts: 488
  • Refugee
    • View Profile
Re: [A16] Old style research menu
« Reply #12 on: January 02, 2017, 04:08:25 PM »

So will this show up the tech tree for mods as well? If it doesn't work, can I uninstall it without corrupting my save game?  Thanks! :)
Logged

DaemonDeathAngel

  • Colonist
  • ***
  • Posts: 202
  • RimWorld Enthusiast/Streamer
    • View Profile
Re: [A16] Old style research menu
« Reply #13 on: January 02, 2017, 05:04:09 PM »

So will this show up the tech tree for mods as well? If it doesn't work, can I uninstall it without corrupting my save game?  Thanks! :)

All mods research shows as well,to my knowledge
Logged

asquirrel

  • Colonist
  • ***
  • Posts: 488
  • Refugee
    • View Profile
Re: [A16] Old style research menu
« Reply #14 on: January 02, 2017, 05:27:31 PM »

So will this show up the tech tree for mods as well? If it doesn't work, can I uninstall it without corrupting my save game?  Thanks! :)

All mods research shows as well,to my knowledge

Thanks man!  I'll give it a shot! :)  I much prefer the old style research tree. 
Logged
Pages: [1] 2 3