[A16] RimStarve - Creatures of Don't Starve

Started by apk, December 26, 2016, 02:03:21 AM

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apk



This is a work-in-progress mod that adds creatures based on ones found in Don't Starve by Klei Entertainment. The aim is to eventually recreate most of the interesting ones that fit into RimWorld's theme.

Features
  - At this moment, 4 different animals (Beefalos, Rabbits, Hounds and Volt Goats)
  - High resolution graphics, additionally modified to better fit the Rimworld's graphical style
  - Separate contextual texture sets, e.g. for sheared beefalos and freezing rabbits as well as for sleeping animals
  - Customized rabbit AI

Creatures
Beefalo: A useful pack animal, similar to the Muffalo.
Hound: This dangerous dog-like creature behaves similarly to Wargs. Its large fangs are a valuable trade good.
Volt Goat: A relative of the domesticated goat that seems to exhibit an ability to collect and store ambient static electricity.
Rabbit: Fluffy, friendly, and utterly harmless.

In the future
  - Koalefants
  - Clockwork monsters
  - And all kinds of other creatures
  - Spider hives?
  - Pig faction?!
  - Put your suggestions in the comments!

Compatibility
This mod doesn't override any classes or defs and should be compatible with most other mods. Your mileage may vary. All feedback is much appreciated.

New versions of the mod should be backwards-compatible, but if necessary you can get previous versions from the releases page on GitHub.

Download
Available on the Steam Workshop

The source for the mod and the assets is available on GitHub. Feel free to start a pull request or to post an issue.

Hydromancerx

#1
Sooo cool! Keep it up!!  ;D ;D ;D ;D

Please make ....


Pengull - Crow - Redbird - Snowbird


Parrot - Toucan - Seagull - Canary


Tallbird

In short the game needs more birds!

Telefonmast

This looks pretty interesting so far.
Maybe you could also add some of Don't Starve's weapons? Since "RimStarve" could be quite a big project.
Though I'm not sure if the art-style of the creatures from Don't Starve fits to Rimworld, it's still a nice idea if fleshed-out enough!
Telefonmast - Ready to give you good phone connection!
- My mod project

Xolotle

Quote from: Telefonmast on December 27, 2016, 07:26:13 AM
Though I'm not sure if the art-style of the creatures from Don't Starve fits to Rimworld, it's still a nice idea if fleshed-out enough!

It actually fits extremely well in game! The animals give Rimworld that alien world i crave.

Hydromancerx


SpaceDorf

A17 Version on Git .. but no note about it .. *grmbl*
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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kubolek01

Sooo the loong plan: Our hated base-killing Giants. PS: great idea, but I get too many universes in my modlist.
Eat lead, walking pile of silver! (greedy Player)
I...I can't do it. Leave it alive, please!(inner soul)
It lives 200 years to end up as a jacket?!(realists mind)
If I would go to vacation in off-Earth, even fictional place, I'd choose Nibel.

kubolek01

PS:we have no flying, so birds are a bad idea, except the ground based Tallbi
Quote from: Hydromancerx on December 26, 2016, 05:43:40 AM
Sooo cool! Keep it up!!  ;D ;D ;D ;D

Please make ....


Pengull - Crow - Redbird - Snowbird


Parrot - Toucan - Seagull - Canary


Tallbird

In short the game needs more birds!
rd.
Eat lead, walking pile of silver! (greedy Player)
I...I can't do it. Leave it alive, please!(inner soul)
It lives 200 years to end up as a jacket?!(realists mind)
If I would go to vacation in off-Earth, even fictional place, I'd choose Nibel.