Movement vs Work Speed

Started by Stormfox, February 05, 2017, 07:15:08 AM

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Stormfox

Even if colonists finally learn to pick up something when going back home six alphas from now, they are still very inefficient with their movement.

This is not only frustrating but creates that constant feeling that "everyone is just moving around but not actually doing something". Also, it feels kinda weird that one my pawns can theoretically build an entire building in a single workday (yeah, okay, one rimworld day represents about a week, but that would still be a bit quick) but takes almost the same time to haul one single item from the map border to a stockpile.


I suggest upping pawn move speeds by 10-20% (if needed, up shooting ranges accordingly, but better rebalance all shooting in general) and at the same time reducing work speeds by about 20% percent for most jobs (especially construction and mining). This would not have a huge impact, but together with a few other small AI behaviour tweaks would make the game feel subtly "more right".