(Poll) What feature would you like to see prioritized after the next big patch?

Started by Ramsis, April 09, 2014, 08:25:49 PM

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What feature would you like to see prioritized after the next big patch?

Agriculture (Farming and crop capabilities)
1 (1%)
Husbandry (Animal breeding and utilization for daily activities)
20 (20%)
Science (Research and the benefits that come from it)
27 (27%)
Education (The goal of teaching your colonists trade via specialists)
3 (3%)
Transportation (The utilization of machinery for transportation of a person or goods at a rapid pace)
8 (8%)
Automation (The advancement of machinery that can do minor tasks to benefit those using said machines)
19 (19%)
Furniture and items (This is the lazy option for those who need more options in their play)
6 (6%)
Misc-Gimmick (Something completely different that will change the game in a good way)
8 (8%)
Rooms (Items and the ability to mark certain locations as an are of certain operations)
8 (8%)

Total Members Voted: 100

Ramsis

I just figured I'd throw this up just to see what people would like to see/have in the next-next update. Not the upcoming one that Ty has been working himself to death over but the one after that. This poll doesn't really benefit me personally but gives a very broad range of game changing options that, if supported enough, might push Ty to look into adding it sooner rather than later.

Poll is very straightforward and if you think you have an idea that many people would like go ahead and throw it in the comments and I'll see if I can't add it to the list o' options. Also please if you could take a few minutes from your posting fun please say what you voted for and what you'd personally like to see in game sooner instead of later!

_______________________
I chose misc-gimmick because I'd like to see an oddity added to the game that could really make for an interesting addition to gameplay... Dogs... Man's best friend. Think about it; your colonists are huddling for warmth on a cool night but you notice that there is some left over food halfway across the map. Do you send a colonist who might go insane to go get it or do you task Scruffy as a hauler who can then quickly bring over really small bits of food per trip? Not to mention the benefits to hunting, mood boosting, and combat that a dog could add. PLUS PUPPIES WOULD JUST MAKE A COLONY EXPLODE WITH RAINBOWS! JUST SAYING!

Ugh... I have SO MANY MESSES TO CLEAN UP. Oh also I slap people around who work on mods <3

"Back off man, I'm a scientist."
- Egon Stetmann


Awoo~

onashu

Out of the current options I picked animal husbandry. I know Tynan is implementing hunting soon, but I think it would be very cool to get some muffalo rounded up and penned in to start gathering materials from. And it would be very refreshing to see more animals than just muffalo, squirrels and boomrats.

Ender

I picked transportation, as a bike or something like that would be nice especially since it would make satellite outposts much more practical. my second choice would be automation, it would be good to have scythes (or something similar for farming) or fire extinguishers, things of the like.
The voices in my head tell me to burn colonists....

DarkMyau

I would like to see some new rooms added that can flesh out our colonies a bit.

Psycho0124

I chose transportation too. The vast majority of my colonists time is spent just moving from point A to point B. Anything that could speed that up somehow (Segways? Conveyer belt sidewalks?) would greatly improve work efficiency.

StorymasterQ

I'd go for husbandry. I want my muffalo burger.
I'm also not averse to some...'colonist husbandry' :D
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. - Myself

The dubious quotes list is now public. See it here

Ender

Quote from: StorymasterQ on April 09, 2014, 08:55:20 PM
I'd go for husbandry. I want my muffalo burger.
I'm also not averse to some...'colonist husbandry' :D

^^ seconded
The voices in my head tell me to burn colonists....

StorymasterQ

Frak. Now that I've got a few minutes to think about it, colonist husbandry could quickly become prisoner husbandry, and that would open up a whole other can of worms on the ethics of such things. We have enough evidence (anecdotal or otherwise) that this is a bad, bad thing.

Maybe we'll stick to the animals.

"What happens if we cross a boomrat with a squirrel?"
"(cocks rifle) Step away from the research table."
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. - Myself

The dubious quotes list is now public. See it here

Phienyx

I did not see the options to vote for additional events.  I am sick and tired of getting attacked by increasingly large groups of raiders before my colonists can even recover from the previous attack.  I have stopped "playing" testing because this has become very obnoxious.

onashu

Quote from: Phienyx on April 09, 2014, 10:43:25 PM
I did not see the options to vote for additional events.  I am sick and tired of getting attacked by increasingly large groups of raiders before my colonists can even recover from the previous attack.  I have stopped "playing" testing because this has become very obnoxious.
I do like the challenge this presents, having to always build up you're colony to survive these attacks. However, I do agree with you in some regard. I would like there to be a wider variety of ways to lose your colony rather than raiders and hunger (and not necessarily lose your colony, but present difficult obstacles to overcome).

enderstenders

I definitely would like to see the proposed research tree by Lechai or something similar. The research system is really what will put a lot of story into each structure. I'd also like to see multiple people being able to research maybe by putting multiple chairs at the research table. Researchers could also haul a specified amount of metal to the table to boost the rate of research (on the note of metal, please, Tynan, we need mining drills that spew out debris and metal [and also slag>sand in the stonecutter table]).

ShadowTani

I picked transportation because the implementation of the vehicle system is highest on my wish list. But I personally want to see Tynan continue with the things he didn't get to implement in A3 first of all. Like the equipment and siege system.

Celthric Aysen

I picked Automation, since i want everything automatic and requires less Man Power.
I also want my colony to relax and let the Robots do the work for ya.
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"♫"Every people that i see i will never understand"♪"

Serrate Bloodrage

I would love expanded social interactions so I feel more involved with my colonists, rather than just seeing them as a work force to be exploited
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If only my colonist could have 'personal time' to reduced stress =D

jamieg

WOULD HAVE TO BE HUSBANDRY! if people want more research then they should check out some mods!! alot of the options from this poll can be obtained via mods but husbandry will revolutionize the way pawns have bbqs forever
YES! Its true! im updating The BIG BANG mod pack check it out here: https://www.youtube.com/watch?v=orzLZbECR20&list=UUr1sEPUEhFqy01q16zGisIg