Purpose / Structure to Raids

Started by starlight, October 17, 2013, 09:17:07 AM

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starlight

Can raids have some purpose / structure to them.

For example, there have already been some suggestions on thieves. These could be the first type.

Once your colony is set up, then you could have raids.

I would love to see "other" settlements on the planets (akin of course to civilisations in Dwarf Fortress) who would trade with you, and fight you if you did not get along well.
Mechanics for these would need to be built in.

But it would be more interesting than fighting wave after wave of raiders.
Can we have options like:
1. Bargain with the raiders: Give up a colonist, or give them resources to send them away.

miah999

There's another thread on this already, I think.

starlight

Quote from: miah999 on October 17, 2013, 09:18:22 AM
There's another thread on this already, I think.

i am sorry. which one?

miah999