[1.3] Rah's Bionics and Surgery Expansion - v3.0 (Feb 5th, 2022)

Started by Rah, December 27, 2016, 02:49:44 PM

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Rah

2.0 - Rah's Bionics and Surgery Expansion (Pre-release)

* Updated for 1.0.
* Vanilla prosthetics and bionics implemented into mod.
* Advanced and synthetic parts now require advanced components.
* Adaption system added for synthetic organs.
* Added ribcage repair.
* Vanilla prosthetic heart disabled.
* Slight market price increase for Archotech parts.
* Archotech parts cannot be crafted, just like in vanilla.
* Spanish translation added. (thanks to Ghrull !)
* Balance tweaks.


Let me know if there are any problems. enjoy


KnewOne


ZE

Rah perhaps a new name other than advanced bionics? since these are upgrades rather than a completely new tier.  how about Bionic Arm (Plus) or Bionic Arm (Upgraded) or Bionic Arm (Advanced) even, helps the sorting i think

on that same page, would be cool if there were upgrades to prosthetic, synthetic and archotech, a mid-ranged boost

if ur on discord, i'd be willing to assist, link me

utotuto

Thank you for a good mod. Unfortunately there "(N/A disabled)" research. I know its only visual, and does't have any impact on gameplay. But its hurt my OCD hard.
https://imgur.com/HtL2lm1
P.S. Its possible that its not you're mod. But disabling RBSE fix this.
Also forum don't support [spoiler] or [hide] tag for hide images?

Rah

@KnewOne, i'll check out that mod.
@ZE, archotech parts are actually slightly superior to the advanced parts, and they also cannot be crafted. This is to keep their uniqueness intact. So the crafting system is still simple prosthetics (prosthetics in vanilla), bionics and advanced bionics. That is a 3 tier system. Then there are synthetic organs, which are usually upgraded to from healthy natural organs or transplanted ones. These are already very powerful, so any upgrade would kind of break the balance. -- With regards to the naming, I'll think about that one. Thanks for the suggestion.
@utotuto, yeah, unfortunately the disabled research has to be there for the moment, until I can figure out how to completely remove it. Sorry about that.

Rah

* Added hook hand. Available through Smithing research.

Primitive prosthesis, but useful for early game, especially for tribals.

July 25th:

* Balance tweaks and text changes.

madmario

Thanks for all your work.  I really enjoy your mods.

FYI:  Build 1977 + Rah's causes medicine and glitterworld medicine stacks to have pink box placeholder textures.  There was a change to many textures in this build.

Edit: for anyone wanting to fix this, you can delete the relevant file in the mod's \patches folder.

Rah

* Medicine texture bug fixed. Now stackable like in vanilla.

thanks for the report madmario.

madmario


chatterer159

When i try to craft  an Cochlear Implant my pawn create's an Simple Prosthetic arm, u have an error on  (Recipe_SimpleProstheticsTable.xml) just edit the line 230 of (MakeCochlearImplant) and change  <SimpleProstheticArm>1</SimpleProstheticArm> for <CochlearImplant>1</CochlearImplant>.


KnewOne


KnewOne

Okay, i figured out the problem.
\RBSE - Lite Edition 2.0 (pre-release)\Defs\RecipeDefs\Recipe_SyntheticsTable.xml
<RecipeDef>
<defName>MakeSyntheticHeart</defName>
<label>Create synthetic heart</label>
<description>Creates a synthetic heart from hyperweave and plasteel.</description>
<jobString>Creating synthetic organ.</jobString>
<workSpeedStat>SmithingSpeed</workSpeedStat>
<effectWorking>Cook</effectWorking>
<soundWorking>Recipe_Tailor</soundWorking>
<workAmount>1800</workAmount>
<unfinishedThingDef>UnfinishedProsthesis</unfinishedThingDef>
<ingredients>
<li>
<filter>
<thingDefs>
<li>Hyperweave</li>
</thingDefs>
</filter>
<count>4</count>
</li>
<li>
<filter>
<thingDefs>
<li>Plasteel</li>
</thingDefs>
</filter>
<count>30</count>
</li>
      <li>
<filter>
<thingDefs>
<li>ComponentSpacer</li>
</thingDefs>
</filter>
<count>2</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>Hyperweave</li>
<li>Plasteel</li>
<li>ComponentSpacer</li>
</thingDefs>
</fixedIngredientFilter>
<products>
<BionicHeart>1</BionicHeart>
</products>
<researchPrerequisite>SyntheticOrgans</researchPrerequisite>
<workSkill>Crafting</workSkill>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</RecipeDef>

Product is
<products>
         <BionicHeart>1</BionicHeart>
      </products>, not
SyntheticHeart

Rah

* Rah's Bionics and Surgery Expansion - 2.0 (pre-release) updated.

Thanks for the reporting guys. There were a lot of changes in 1.0, so there have been some bugs and issues here and there, but it should be pretty ironed out now. Changes might still occur though due to the dynamic 1.0 development.