[1.0] Children and Pregnancy - v0.5b (2019/Feb/25)

Started by Thirite, December 27, 2016, 09:06:22 PM

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Mental Bacon

So i was playing Rimworld with C&P and Psychology...

[attachment deleted due to age]

Bengto

#1546
A small question:


How long time will it take until Fertillity goes from none to OK after installing basic repruductive organs?
Or have I Screwed it all over? lol

Tenshi~Akari

Quote from: Vellaciraptor on April 13, 2019, 11:39:21 AM
Hi,
I just saw that this had been updated - it's my favourite Rimworld mod so I'm really happy (thanks!). I've downloaded and installed, but it's showing up as version 0.4b, and creates a load of error codes. It also seems to block Prepare Carefully from working, which I don't remember it ever doing before. If anyone could give me a hand getting it working I'd really appreciate it!

You might want try the link on the 1st post of this thread, that's for sure linking to the most recent updates.  ;)

Vellaciraptor

Quote from: Tenshi~Akari on April 14, 2019, 08:29:55 PM

You might want try the link on the 1st post of this thread, that's for sure linking to the most recent updates.  ;)

Thanks for replying!

I've only been using the link on the first page, and tried re-downloading and re-installing (after wiping everything from my mod folder) twice. Same thing happens. It considers it to be version 0.4b, and is sadly unplayable. I honestly don't understand how this is happening given that I can see from other people's pictures they've got the right version. :S

Canute

Vellaciraptor,
i think you did something wrong.
At first i though you maybe got subscribed to the workshop entry too, but that version is 0.5b too.
That you delete old mod folder before you install them again is very good and you should keep that praxis when you manual install/update mods.
Maybe you got all download version on your harddisk, and you don't let your browser overwrite or create numbers behind it.
Look for all children-and-pregnancy-collab-master.zip or children-and-pregnancy-collab-master(x).zip and delete them.
Or you can manualy check the About.xml for the entry
<name>Children and Pregnancy - v0.5c</name>

Bengto

Quote from: Bengto on April 14, 2019, 07:03:10 AM
A small question:


How long time will it take until Fertillity goes from none to OK after installing basic repruductive organs?
Or have I Screwed it all over? lol

Anyone can answer me?

varnol

Quote from: Kori on April 10, 2019, 01:46:54 AM

Also when you play with RJW you should use the Baby And Children mod (workshop) instead. It is a fork of CnP that was made compatible with this mod.
Thank you! This did the trick ;D 8) :)

Ruisuki


LiteEmUp

Quote from: LiteEmUp on April 06, 2019, 04:46:14 AM
Quote from: Kori on April 05, 2019, 06:55:52 AM
The invisible pawn in your third screenshot is 20, so it is not limited to children?
If I were you, I would try the following things:
-deactivate the mod that changes their faces, because that's something that has an impact on pawn rendering. If it is the cause, you can still try to change load order etc. later.
-leave devmode active to see if any red errors appear when you encounter invisible pawns
-unsub and resub Alien Framework, just to be sure

I hope you will find the solution soon!

So this is my current load order

Loaded mods:
MOD-E
Core
HugsLib[ov:6.1.1]
JecsTools
Allow Tool
EdB Prepare Carefully
Prepare Landing[ov:0.9.4]
Faction Discovery
More vanilla factions
Children and Pregnancy - v0.5c
Psychology
Hospitality
[RF] Pawns are Capable! [1.0]
Colony Leadership
[RF] Rational Romance [1.0]: Rainbeau's Rational Romance(1.0.6913.27235)
Rimsenal - Storyteller pack
Humanoid Alien Races 2.0
Realistic Darkness 1.0
Custom Music
More Planning
Rimworld Search Agency
ResearchPal
SS Researchable Stat Upgrades
Fluffy Breakdowns
Stack XXL[ov:1.0.0]
Relations Tab
Medical Tab
InventoryTab
Better Records Tab
Expanded Prosthetics and Organ Engineering
A Dog Said... Animal Prosthetics
LBE's A Dog Said Easy Patcher
Animals Logic
Hardworking animals 1.0
Therapy
Pharmacist
Ugh You Got Me
Combat Readiness Check
Numbers
Color Coded Mood Bar
Share The Load
WeaponStats
Job Splitter
Mad Skills
Xen's Taming Fixer
Infused
Death Rattle
RaiderInfo
I Clearly Have Enough!
Replace Stuff
No Random Construction Quality
Quality Cooldown
Repair Workbench: RepairBench(1.0.0.0)
Misc. Weapon Repair
Simple sidearms[ov:1.3.2]
Dual Wield
RunAndGun[ov:1.1.2]
Defensive Positions
Area Unlocker
Heat Map
Dub's Paint Shop
Labels on Floor
[1.0] RPG Style Inventory
RimHUD
Chickens Efficient Light
Realistic Rooms
VGP Vegetable Garden
[RF] Fertile Fields [1.0]
CuproPanda's Drinks
[XND] Visible Pants
[CP] Detailed Body Textures II (1.0)
Facial Stuff 1.0
[KV] Show Hair With Hats or Hide All Hats - 1.0
Roppoi hair 1.0
My Cute Ear
[SS]Lovely Hair Style
Nackblad Inc Rimhair
Xeva's Rimhair
Rimsenal - Rimhair
Sailor Scouts Hair [1.0]
Spoons Hair Mod
RimFace for Facial Stuff 1.0
Moody
One Big Family
Megafauna
Lord of the Rims - Elves
Lord of the Rims - Dwarves
Lord of the Rims - Hobbits
Orassans
Orassans (EPOE Patch)
RimEffect - Asari of the Rims
Zabrak Race
Zombieland
Medieval Times
[1.0] Starship Troopers Arachnids Ver5.0: Bugs
Twi'lek Race
Crystalloid (Rewrite)
Star Wars - Factions
Star Wars - The Force
Star Wars - Fully Functional Lightsabers
RimGate - Jaffa, Kree! 6.0.0
Half-Rim 2
Call of Cthulhu - Cults
More Mechanoids
MoreMonstergirls
USCM - Xenomorphs Faction 1.0
Rim of Madness - Arachnophobia
Call of Cthulhu - Cosmic Horrors
Lamia(add animal)
Dinosauria
Dinosauria - Patch for A Dog Said...
AnimalCollabProj
AnimalCollabProj ADS Patch
[1.0] RePower
Harvest Everything!
Interaction Bubbles
Hand Me That Brick Lite
Table Diner: Table Diner Configurable Range
Incident Person Stat
Grenade Fix: Rearmed
Prisoner Harvesting
Selling prisoners with no guilt
Pawns Paint! Restored
Snap Out!
[1.0] FuckFriendlyFire
shared bedroom
no disturbed sleep
Doors Expanded
[sd] goodnight
[sd] pillows and beanbags
Industrial Age - Objects and Furniture
[sd] advanced powergeneration
Signs and Memorials
Furnace
ED-ShieldsBasic
Door Mat R1.0
Call of Cthulhu - Straitjackets
[SS]Maid Project
FashionRIMsta
Jewelry
Apparello 2
[CP] Rimmu-Nation - Clothing (All Craftable!) (1.0)
Wall Light
More Vanilla Turrets 1.0
[SYR] Set Up Camp
[1.0]Long Range Transport Pods
Steel extraction
Tech Advancing
More Trade Ships
Neuter Animals
Camera+
Conduit Deconstruct
More Batteries
Dubs Rimkit
Narco
RT Solar Flare Shield
Dubs Skylights
RIMkea
ED-Embrasures
Industrial Rollers
ED-Laser Drill
RT Fuse
Power Indicators
MiningCo. Projector
Damage Indicators
Gas Traps And Shells
[SYR] Bullet Casings
Outdoor Lighting
Quarry 1.0
Prisoner Arena
[T] MoreFloors
More Furniture [1.0]:
RT's Weapon Pack [1.0]
Roof Support 1.0
[sd] medicaddons
[RF] Fishing [1.0]
[RF] Advanced Bridges [1.0]
Additional Joy Objects
RimWriter - Books, Scrolls, Tablets, and Libraries
[RF] Packed Lunches [1.0]
Fences And Floors
DDA Security and More
RedistHeat
Training Console 1.0
[RF] Rumor Has It.... [1.0]: Rainbeau's Rumor Has It
[v1.0]-LinkableDoors
Glitter Tech (No Surgery)
Power Logic
Dubs Bad Hygiene
Better Workbench Management
NeuTech Advanced Medical Pod
Misc. Training
Bridgello
Shield Generators by Frontier Developments
Ofuton 1.0
New Joy Source: Play Music
Turret Collection
Definitely More Cannons - No Armored Centipedes
Zen Garden
Antiqua
Elvasat's Furniture
NamesGalore
Titanium+
BeautyFloors
Kill For Me
[KV] Trading Spot - 1.0
[RF] Editable Backstories and Names [1.0]
[KV] RimFridge - 1.0
Flags and Banners
Star Wars Slave Bikini Outfit
[KV] Change Dresser - 1.0
Bonsaiplus


and this is the log file when first starting the game: https://git.io/fjLOj

i havent tested the dev mode and  check for log errors while an invisible character is active..
but i did try advancing the seasons, and it seems that pawns don't de-age if you advance a season.. unless i missed it somewhere in the dev mode where you can "age" a pawn properly..


i havent done the unsubbing-resubbing since it feels like the last option to do.. i provided my log file and also my load order, to see if anyone experienced can possibly check for maybe "errors"


lol all this time i've never thought of checking logs because im too busy trying to micro and macro stuff...

Exception drawing Pickles: System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) Verse.PawnGraphicSet.ResolveAllGraphics_Patch3 (object) <0x000a4>
at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch4 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00150>
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081>
at (wrapper dynamic-method) Verse.Pawn_DrawTracker.DrawAt_Patch1 (object,UnityEngine.Vector3) <0x0003a>
at Verse.Pawn.DrawAt (UnityEngine.Vector3,bool) <0x0004b>
at Verse.Thing.Draw () <0x00052>
at Verse.ThingWithComps.Draw () <0x0001c>
at (wrapper dynamic-method) Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (object) <0x00494>

Verse.Log:Error(String, Boolean)
Verse.DynamicDrawManager:DrawDynamicThings_Patch1(Object)
Verse.Map:MapUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


so can anyone look at that error codes?? thats the error for "Pickles", which currently is suffering from invisibilitis disease lol

kaonasi

So, I don't know how is it possible, but for some reason babies in my colony still suffer from joy penalties on socializing. Can you help me out?

Skryabin

Quote from: kaonasi on May 10, 2019, 03:02:14 PM
So, I don't know how is it possible, but for some reason babies in my colony still suffer from joy penalties on socializing. Can you help me out?
The same thing :( I downloaded this mode a few days ago. It would be very nice if a colonist could come to a baby and play with him any time (when he is crawling and crying). Right now there is no option to do that - only when the baby is in his crib. AND EVEN BETTER: why the colonists assigned to childcare do not do that automatically? The mod is great, but if this is not going to be fixed, it will be too annoying to play it.

LiteEmUp

i used to have babies suffering joy penalties on socializing because they have a restricted area that they can only go to.. i fixed it by building any chair and table, and that would make them start socializing...

kaonasi

Quote from: Skryabin on May 11, 2019, 02:11:48 AM
Quote from: kaonasi on May 10, 2019, 03:02:14 PM
So, I don't know how is it possible, but for some reason babies in my colony still suffer from joy penalties on socializing. Can you help me out?
The same thing :( I downloaded this mode a few days ago. It would be very nice if a colonist could come to a baby and play with him any time (when he is crawling and crying). Right now there is no option to do that - only when the baby is in his crib. AND EVEN BETTER: why the colonists assigned to childcare do not do that automatically? The mod is great, but if this is not going to be fixed, it will be too annoying to play it.

Well, I used precise priority settings, and just assigned 1 of my colonists only to childcare with priority 1.
However, breastfeeding is buggy as hell. Most of the time, my "mom" colonist would just move baby to nearest medical bed and feed it there with some kind of meal. Assigning babies to diets without any food did nothing, breastfeeding still needs do be performed manually most of the times.

Skryabin

Quote from: LiteEmUp on May 11, 2019, 05:49:00 AM
i used to have babies suffering joy penalties on socializing because they have a restricted area that they can only go to.. i fixed it by building any chair and table, and that would make them start socializing...

It does not make a lot of sense, but it worked! The baby was allowed to visit the dinning area with a table. He got on the wooden stool and relaxing socially gained 100% recreation in seconds. While playing with him was giving him maximum of 25%. Good to know, but still I hope this great mod will be improved more and more... Thank you!

Genaeve

HiHi
The babies are born at 14 years old. Has anyone had this issue, and if so were you able to solve it?
Thank you in advance,
Genaeve