[A16] Colonists won't do anything

Started by McEggerDrumstick, December 28, 2016, 03:02:54 AM

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McEggerDrumstick

The colonists just spawned and blueprints are set out to build something,
nothing happens and the activity they're doing is "wandering".
Right-clicking anything does nothing and having them equip weapons requires me putting them in draft mode.
How did this get so messed up that I can't play?
Log errors are always showing some "ThoughtJobIssue" thing's "arguement" can't be null.
A15c was more stable.

Calahan

Please can you:

1 - Post your log file as an attachment.
2 - Post a save game file where this issue is occurring.

So that the issue can be investigated further.

Dukkha

Aside from building, is there anything else your colonists won't do? How about hauling and tree cutting?

Also I'm sorry but I have to ask it, did you make sure at least one colonist was assigned to construction?
Losing is fun!

McEggerDrumstick

#3
Yes, tree cutting and hauling won't work.
And they won't do anything that they're assigned to, plant cutting/harvesting, hunt, tame, research, etc.
One of my pawns are able to do everything with near perfection, but they don't do anything but walk, eat, and sleep.

[EDIT] Mods are enabled, but they don't effect jobs.  They just add factions, weapons, traits, drugs and prosthetic limbs.

Calahan

@ McEggerDrumstick. Did you see my earlier post?

Quote from: Calahan on December 28, 2016, 04:15:46 AM
Please can you:

1 - Post your log file as an attachment.
2 - Post a save game file where this issue is occurring.

So that the issue can be investigated further.
And if you are using several mods, and given that there hasn't been any mass reports flooding the forums about Pawns not doing anything, it is quite likely a mod(s) is causing your problem (or human error). Do you experience the same problem when playing vanilla?

Moving this to mod bugs for now. If there is a vanilla bug here the thread can be moved back.