Scenario edit mode

Started by Botmee, December 28, 2016, 03:17:20 AM

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Botmee

Not sure if anyone has done a topic about this before but I feel like scenario editing needs a little bit of love too . For instance
Able to make your own starting map instead where you could place structures , mobs , plants ,etc ...   before hand .
Is still a survival game , but in a preset way by the modders / editors .

schizmo

You can enable developer mode and do this, but because of the randomly generated nature of the game you would not be able to save a map as a preset for a campaign. It isn't possible/it's highly unlikely that a map would be able or allowed to randomly generate around pre made structures of your own design, it just goes against how maps are created.

Developer tools are quite powerful though, play with them and see if you're able to create the map you're hoping for.

Botmee

yea thats the thing thou you cant  make a preset map since how it is randomly generated =(
anyway yea I will try playing around the developer tool . Thou the tool seems like is more towards testing mods in my opinion . thanks anywayyy =D

bills6693

I do think there's some room for addition even just to the powers given in the scenario tool already. E.G.-

Stat changes could be selected who to apply to
Victory conditions changed/added
Possible faction relation changes (e.g. start hostile to all native tribes, start hostile to all other factions, start friendly with natives or whatever)
Map condition cycles - not just 'permanent toxic fallout' and instead something like 'toxic fallout' and then 'permanent / monthly / yearly / set interval'

Just a few ideas. This kind of thing would allow you to really use it to create a story, a setting and a new drive for the player. Imagine a nomad scenario where you're very good at taming and training, but poor at building, mining and growing crops, and your people are quite resistant to the weather (heat/cold), but other pawns don't get those buffs. A toxic cloud sweeps the planet, meaning every year there will be a toxic fallout event so you still have to be in a position to survive, probably killing some of your animals. And your goal is a great migration to some distant location, possibly to raid a very powerful pirate settlement there. The tools as they are now don't really give the full range I imagine they're very capable of.