[B18] TiberiumRim v1.7 - A Command & Conquer Mod for RimWorld

Started by Telefonmast, December 29, 2016, 11:07:56 AM

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bizarre_chicken

Just had a guy get Tiberium Poisoning in his neck. He had Tiberium protection gear all over - He'd already lost a hand to the stuff after getting the suit.

With that in mind, what's the point of the tiberium suits? If I have to sacrifice a pawn every time I wanted to gather tib I wouldn't bother.

Facepunch

Would I be able to enjoy this mod if, say, I was more or less clueless about Tiberium? Never played C&C, I only know that Tiberium tends to be bad for organic things.

Telefonmast

Quote from: bizarre_chicken on December 30, 2016, 09:06:24 PM
Just had a guy get Tiberium Poisoning in his neck. He had Tiberium protection gear all over.
That should not happen. Like not at all.
I'm gonna look into that.
Telefonmast - Ready to give you good phone connection!
- My mod project

Telefonmast

#63
Quote from: Facepunch on December 31, 2016, 12:17:44 AM
Would I be able to enjoy this mod if, say, I was more or less clueless about Tiberium?
No real need to have played a command & conquer for it, in c&c it's mostly a credit resource - in this mod we focus a lot more on the lore and I also made items with descriptions telling more about Tiberium.
It would be silly making a mod that players couldn't enjoy. And the fact that you know it's dangerous to life is a good start ;P
Telefonmast - Ready to give you good phone connection!
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jinh86

It happens to me too that the suit doesn't protect. I use the EPOE so that may be an issue? Even the bionic parts get sick, but there is a cheat there:

- Surgery to remove the tiberium sick part (let's say, an ear)
- Surgery to place it back again and it won't have the sickness.

Hope this will help :)

Telefonmast

#65
Quote from: jinh86 on December 31, 2016, 05:01:41 AM
Even the bionic parts get sick, but there is a cheat there:

- Surgery to remove the tiberium sick part (let's say, an ear)
- Surgery to place it back again and it won't have the sickness
Bionic parts shouldn't get infected.
Haven't thought about that -
And in the vanilla game you don't get an ear or whatever body part from removing it - so you got lucky with the mod you got there ;P
Also I will try the mod with EPOE and see if that causes the suit issue.
I'm sorry for the inconvenience - suppose some mod conflicts with ours.
Telefonmast - Ready to give you good phone connection!
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Commander Blackwatch

The Masterpiece mod
C&C crystal comes true thank you for making this mod

I have Question you have a plan to add some weapons , armors or security building
"When we hunt, we kill!
No one is safe!
Nothing is sacred!
We are Blackwatch!
We are the last line of defense!
We will burn our own to hold the red line,
it is the last line to ever hold!"
―The Blackwatch

Telefonmast

Quote from: Blackwatch27 on December 31, 2016, 06:32:46 AM
I have Question you have a plan to add some weapons , armors or security building

Yep, this is only 1.0 as you can see, 2.0 will have GDI/NOD factions, clothing, weapons, buildings, defenses and so on.
This is just the basic start so far.
Telefonmast - Ready to give you good phone connection!
- My mod project

Telefonmast

TO EVERYONE HAVING ISSUES WITH THE PROTECTION SUIT!!

It is just a simple mistake of the Git, you can fix it easily:

1. Go To: \RimWorld\Mods\TiberiumRim-1.0.1
2. Open: \Source\Rimworld Project\Rimworld Project\bin\Debug
3. Copy "Rimworld Project.dll"
4. Go Back to the TiberiumRim-1.0.1 folder
5. Open "Assemblies"
6. Paste in the "Rimworld Project.dll" you copied
7. Let it overwrite if it asks you.

This should fix it.
Telefonmast - Ready to give you good phone connection!
- My mod project

bizarre_chicken

Legend.

Was it a conflict with EPOE in the end?

Telefonmast

Quote from: bizarre_chicken on December 31, 2016, 10:31:21 AM
Legend.

Was it a conflict with EPOE in the end?

Nope, just a "bug" I suppose.
It didn't update the Assemblies .dll automatically.
Telefonmast - Ready to give you good phone connection!
- My mod project

carpediembr

What about a whole map in the World that is filled with certain Tiberium so you can send a caravan to mine it?

shirlierox

Ooh nice mod I just need you to add a harvester now so I can run over raiders haha.

I was a bit confused about getting infected.  If I get somebody infected do I have to just amputate the part to cure them.

If so that's brutal and amazing.

Telefonmast

Quote from: shirlierox on December 31, 2016, 12:28:00 PM
Ooh nice mod I just need you to add a harvester now so I can run over raiders haha.

I was a bit confused about getting infected.  If I get somebody infected do I have to just amputate the part to cure them.

If so that's brutal and amazing.
Not sure if there ever will be Harvesters, it's an idea though.
And yes, you amputate body parts to cure the infected ;P
Telefonmast - Ready to give you good phone connection!
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lacrimi512

I did the Rimworld Project.dll fix thing and it didn't help. So, i wait for 2.0?