[B18] TiberiumRim v1.7 - A Command & Conquer Mod for RimWorld

Started by Telefonmast, December 29, 2016, 11:07:56 AM

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ThiiSoul

Yes I do understand the "Sonic Inhibitors" and it comes to be a feature of it now to damage and destroy my mountains and walls or structures now. And that one form of defense against it is the Sonic Inhibitors. But I remember that before I did not have to destroy my map literally ..
He was like a "corruption" could destroy normally plant life, animal life and even if I came to leave items close to him would also destroy. OK

BUT did I come to destroy my base? My mountains? This is very sad. Even in case of mountains there is no way to replace them later. Basically this now looks like an atomic bomb.
... Sonic Inhibitors is a way to keep them away from "me" or my settlers in general. But there is no way to "disable" this horrible thing from him to destroy my mountains and even worse the walls and structures of my base? I remember that in the old version it was not like that.  :-[

And I was giving a read in the forum to little I would like to kill a doubt that I was: This new version that is to leave, now they will no longer "break" or destroy rocks from the mountains? And corrupt them?

Without destroy? and my structures? he will leave her in peace?  :'(
If is this, i just love this new version  :D sz


Warlord27

Can You make a Tiberium Weapon like Liquid Tiberium rifle which sprays a liquid Tiberium compound which is deadly to any exposed infantry just like tiberium trooper in Command & Conquer (Kane Wrath) that use tiberium liquid to kill they're enemy also destroying structure if you can make weapon?

I am the future. The Tiberian Sun has risen!
-Kane
War is inevitable and Peace is temporary
War will start with fire before the water came end
Peace will start with water after the fire perish itself
Rebuilding and readying for the war and rebuilding it again
Until there's nothing left in this realm

Warlord27

War is inevitable and Peace is temporary
War will start with fire before the water came end
Peace will start with water after the fire perish itself
Rebuilding and readying for the war and rebuilding it again
Until there's nothing left in this realm

Telefonmast

Telefonmast - Ready to give you good phone connection!
- My mod project

StormProxy

is there a kind of food that visceroids eat? cuz i have a few of them tamed.

Prismaa


Telefonmast

Quote from: Prismaa on May 27, 2017, 10:35:25 AM
Any sneak peeks on upcoming content anytime soon? :P

Nope ;P
Huge changes are being done, NOTHING IS CERTAIN AH!

But uh, there will be some nice additions to change annoying stuff that happens in 1.2.
Telefonmast - Ready to give you good phone connection!
- My mod project

Madman666


Xentor


Sliderpro

Checked textures on page 23, holy sex.
I hope mod is alife for a17 with new textures and stuff!
1) liquid tiberium bombs with huge radius would be nice. they could be expensive mining solutions with large radius.
2) Sonic ingibitors logically should have circle radius, not square.
3) in game, tiberium is contained via sonic barriers (till it evolved..), so I point at a costly new research and powered barriers, which are not affected by tiberium. I ve seen laser barriers somewhere on the forum..
4) Tiberium refineries should be larger..like 4x. But they should be expensive as hell as we need basically one per map.
5) tiberium growth accelerators!!11
6) ALIEENSSS
7) green tiberium refining should give jade. Qz' its green.
8) scenario!

Good luck with stuff. I am TOTALLY waiting for an update!


Telefonmast

TiberiumRim A17 has just been released.

Changelog:


Additions:

Creatures:
Veinmonster, small veiny creature that is spawned by Veins, very weak on its own, but strong in masses, its size makes it hard to hit with guns.

Buildings/Structures:
Tiberium Power Plant, uses Tiberium fuel which powers it.
Tiberium Inhibitor Fences, powered fences with 1 wide radius of inhibition. Consume small amount of power per part.
Tiberium Decrystallizer, works as the terrain pump, instead slowly cures any tiberium infested terrain to its corresponding decrystallized version.
Tiberium Rocks(Walls), Once Tiberium comes in contact with any rock type it has a chance of instead damaging it to infect it with the corresponding type (Green, Blue, Red, Vein) and act as a mineable resource.
Tiberium Towers, random structures that get spawned in big enough fields, green version has many textures and is more common, blue version is the monolith.
Veinhole, a new Tiberium source that spreads veins instead of crystals. Veins spawn Veinmonsters and don't infect but hurt the player with blunt damage.

Items:
Tiberium Fuel, used for Tiberium powerplant.
Raw veins, resource harvested from veins.

Hediffs:
New Infection System.
Pawns now get a tiberium buildup while in contact to Tiberium.
This can develop to a Stage One infection which will last for a while and stop, but causes serious weakening.
If Buildup goes higher, Stage One becomes Stage Two, an irreversible state which leads to either a body part being infected(curable with amputation).
Or the pawn mutating, this can be either good or bad. Which is a permanent buff or debuff.
Mutation also causes Tiberium dependency, an addiction which gives the pawn a need to stand in Tiberium.
Mutation makes pawn immune to Tiberium.

Tiberium Spread Behaviour:
When Tiberium hits water terrain it corrupts it to "tiberium infested water" and grows a glacier on it instead.
When Tiberium hits rock walls it corrupts them correspondingly.
Veins don't grow glaciers.
When a 3x3 tile set of green tiberium is present it has a rare chance of creating a tiberium tower, same for blue tiberium only rarer and with a rather dangerous Tiberium Monolith.
A chance has been added to Tiberium spread for randomized spread patterns.

Tiberium Types:
Tiberium Glaciers only grow on water, are hard to get rid of, and passable, but very slowly.
Tiberium Veins bleed when hurt, and spawn Veinmonsters randomly.

MapConditions:
Ion Storm, when triggered only starts once Map has certain amounts of all types present. Causes Ion Storm weather, Ion Storm mapcondition (just visual) and solar flare, should last 2 days.


Bug fixes/Changes:
Inhibitors now don't stop working after being damaged in the slightest.
Tiberium doesn't place roof-zones when spreading into mountains anymore.
Tiberium cannot be stopped by building a wall of graves anymore.
Tiberium will not be hurt by Toxic Fallout anymore.
Tiberium producers will now attack buildings to fix an exploit that involves enclosing a producer to stop tiberium spread.
Tiberium won't dig endlessly into mountains anymore, creates corrupted rock.
Monolith event removed and replaced by spawning as a "Tiberium Tower".
Tiberium production buildings leave crystals to spread when destroyed.
Tiberium doesn't spread on inhibited tiles anymore.

New buildings textures.
New building sizes.
Descriptions improved, typos fixed.
Telefonmast - Ready to give you good phone connection!
- My mod project

Nanao-kun


Lerin

Builders are constantly entering the infected zone because they are working hard to build roofs over crystals. Very annoying thing