[B18] TiberiumRim v1.7 - A Command & Conquer Mod for RimWorld

Started by Telefonmast, December 29, 2016, 11:07:56 AM

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kubolek01

Quote from: Canute on September 27, 2017, 05:14:26 PM
Just a little request.
I use Expanded Storage mod, and since you put all the tiberium stuff in an extra category, none of them can be stored at these.

It would be nice if you could place them in the profer subcategorys.

Edit:
To start the tiberium research, you need the tiberium research bench.
But for these bench you need uranium, but mosttimes uranium is hard to get.
I notice this ship crash, when i deconstructed it i got components and plasteel. Maybe you should add the nessesary uranium to the ship too ?
Mod scenarios have starting Uranium for such purpose.
Eat lead, walking pile of silver! (greedy Player)
I...I can't do it. Leave it alive, please!(inner soul)
It lives 200 years to end up as a jacket?!(realists mind)
If I would go to vacation in off-Earth, even fictional place, I'd choose Nibel.

Canute

Dang, yeah i did remove all starting resources.
But i think it is still a good idea to give these ships some uranium.

And why does all these buildings have this insane big size ? Very untypical.
When a workbench got a 3x2 size i am allready moaning, but i can life with that.
But 7x4 for the research bench and 5x5 for the refinery are too big for my taste. Not to speak about the other ones (firestorm).

kubolek01

Quote from: Canute on October 01, 2017, 04:18:55 AM
Dang, yeah i did remove all starting resources.
But i think it is still a good idea to give these ships some uranium.

And why does all these buildings have this insane big size ? Very untypical.
When a workbench got a 3x2 size i am allready moaning, but i can life with that.
But 7x4 for the research bench and 5x5 for the refinery are too big for my taste. Not to speak about the other ones (firestorm).
Firestorm is yea, big. It was 2x3 originally. Others just make it harder to use. Tiberium is hard to process though.
Eat lead, walking pile of silver! (greedy Player)
I...I can't do it. Leave it alive, please!(inner soul)
It lives 200 years to end up as a jacket?!(realists mind)
If I would go to vacation in off-Earth, even fictional place, I'd choose Nibel.

Canute

Hard to process shouldn't mean hard to place the buildings.
The adv. refinery is even bigger then the regular one. Ok it use less resources, but only a bit less, but need alot more space.

Maybe increase  the work by x10 to build the them, you just could say it is to dig out free space underground.

kubolek01

Well, this mod seems complete. Maybe we would have some other RTS universe from you, Telefonmast?
Eat lead, walking pile of silver! (greedy Player)
I...I can't do it. Leave it alive, please!(inner soul)
It lives 200 years to end up as a jacket?!(realists mind)
If I would go to vacation in off-Earth, even fictional place, I'd choose Nibel.

Telefonmast

Quote from: kubolek01 on October 25, 2017, 10:30:50 AM
Well, this mod seems complete. Maybe we would have some other RTS universe from you, Telefonmast?

This mod is not complete ^^
I am still developing it.
Telefonmast - Ready to give you good phone connection!
- My mod project

Nameless

Would it be possible to add the shut down option for downed shock trooper?

RequiemFang

Quote from: Nameless on October 25, 2017, 02:00:47 PM
Would it be possible to add the shut down option for downed shock trooper?

I second this, they are in the mechanoid class so they really should have the health/operation tab to make a pawn shut them down once they're disabled but not killed. btw I think it would be too OP if your pawn somehow managed to salvage the weapon these suckers use, but that's just me saying that :p

Nameless

It is also interesting that shock trooper and buzzer spawned from poison/psychic ships will go along with the other mechanoids to screw you over but if a raid from scrin shows up they will attack other mechanoids.

kubolek01

I don't know if it was fixed in 1.7, I have 1.6 still. I mean, GDI can't make caravans. Just error pops up when I even force the event.
Eat lead, walking pile of silver! (greedy Player)
I...I can't do it. Leave it alive, please!(inner soul)
It lives 200 years to end up as a jacket?!(realists mind)
If I would go to vacation in off-Earth, even fictional place, I'd choose Nibel.

kubolek01

By the way, if I had some help, I gonna translate it to Polish. I can do around 85% alone, but 15% is quite hard to make.
Eat lead, walking pile of silver! (greedy Player)
I...I can't do it. Leave it alive, please!(inner soul)
It lives 200 years to end up as a jacket?!(realists mind)
If I would go to vacation in off-Earth, even fictional place, I'd choose Nibel.

kubolek01

Another 1.6 weirdo. Thrumbo basing Fiends have maturity age of 25, comparing to 4 of "pure" one.
Eat lead, walking pile of silver! (greedy Player)
I...I can't do it. Leave it alive, please!(inner soul)
It lives 200 years to end up as a jacket?!(realists mind)
If I would go to vacation in off-Earth, even fictional place, I'd choose Nibel.

Telefonmast

Quote from: kubolek01 on November 11, 2017, 03:30:18 PM
Another 1.6 weirdo. Thrumbo basing Fiends have maturity age of 25, comparing to 4 of "pure" one.

First of all, don't play old versions.
Second, it's not a "weird bug" it's just that I simply spawn a fiend and the game decides the age on its own, I should fix that for attention to detail though.
Telefonmast - Ready to give you good phone connection!
- My mod project

Telefonmast

Telefonmast - Ready to give you good phone connection!
- My mod project

Heni

I forgot one blossom three... after look at one time i saw a lot of map terrain cover with tiberium, i try to put fire but dont work... how i resolve that problem? (forgot to say that this is very cool)