Sea Ice Community Challenge

Started by Rhadamant, December 29, 2016, 04:33:13 PM

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mebe

I'm no longer sure how many attempts finishing this took. So many random deaths, so many promising starts, so much RNG. And lets not even mention raw canibalism.

Well, Engie is long since dead, her reliable presence was much missed, as were the other 18 colonists who died (many naked standing by their own grave whilst the hypothermia set in).

Lets not mention the time the colony was reduced to a single peg legged pawn called Feeb - who can't cook and can barely shoot, who sat alone on the ice eating the dwindling food stocks for days  hoping a wanderer would pass by before the next raid.

41 raids, 45 threats, 330 days in total and Feeb and Michael escape, their long wait for the final few things needed to finish the cryo pods ended by the last two doctors (Zeke and Harley) succumbing to plague.

Amazing challenge, have been working it for about 3 weeks and have learnt masses about all the little details that normally dont matter. Thanks to Rhadamant for setting it.

DiEiho

Hi Rhadamant,

I loved this Challenge, started it several times when I felt to.
Never escaped, but had soo much fun with it.

I tried to make a similar Scenario in A17, but I never got near it till now.
Is there any Chance you provide a "Sea Ice Community Challenge" Save Game for A17?

Best regards
DiEiho

JimmyAgnt007

What do people feel about using dev mode to move work benches that cant otherwise be moved without having to rebuild?  I also do that for walls I build in the wrong place on occasion.

Wanderer_joins

Pb with A17 would be the lower frequency of cargo pods.

tnarg

Quote from: Wanderer_joins on May 30, 2017, 05:33:22 PM
Pb with A17 would be the lower frequency of cargo pods.
That would make it more fun.  Please I need a A17 version.

Wley

I also would like to have a A17 version.

Wanderer_joins

#336
I'm going to give it a try and may post a save here.

Edit: tried a run on an equatorial sea ice, had 1 cargo over the first year, ship chunks x10 (4 at start, then 3*2), 1 siege which is a decent amount of steel + steel slag chunks and weapons from raiders. so it seems doable, the main difficulty will still be surviving raids

tnarg

Can some one post a starting save for A17. starting at a pole no pet and always with a cold snap like the the person from the A16 save. 
Or give suggestions on how I can set this up.

Wanderer_joins

Here:
https://drive.google.com/open?id=0B6dSLBKi2lncbW43OG1vMko2cFk

Starting at the pole, in winter, permanent cold snap and volcanic winter. Starting colonist as same traits as Engie, can shoot, build, research.

Standard size map.

tnarg

Thanks Wanderer_joins but your setting seem a little too hard for me while it is just about possable to get started:
http://imgur.com/a/jPePn
Starting in the winter and the volcanic winter was a little to much for me.  Also I think you ban a few techs that I was thinking of using later in the game.


If any one wants to set this up on A17 heres how:

You need 2 mods:
Mod1: EdB Prepare Carefully
Mod2: permanent Cold Snap and Head Wave

Start a new Colony and select rich expolor
click Scenario Editor
remove starting with anaimal(s)
Add part: permanent game condition -> Cold Snap

Cassandra Extreme
seed: bitter
size: 100%
rainfall: low
temp: low

Settle here:
http://imgur.com/a/l4iaS

On the character Create Screen click Prepare Carefully (one of the mods)
Use these settings:
http://imgur.com/a/gj5Oy



Wanderer_joins

The colder, the easier i would say. Whereas you can manage temperature, raiders will freeze to death.

With pods allowed and an ice sheet tile at 4 days, I included another condition then: don't leave the original map for your main colony, and the ship has to be built on the original map. A strong incentive is to generate the starting map at the size you like best (i did default 250*250), and then set the default map size at something small, 125*125, making it possible to settle new tiles, but harder to defend on the long term.

save based on your scenario: https://drive.google.com/open?id=0B6dSLBKi2lncX1JpTVMzaWctYTQ

tnarg

I was after a save as close to Rhadamant's a possable but maybe volcanic winter could be fun as I dont thing problem was volcanic winter but rather it started in winter as well.  It was hard to make a 3x3 room with fire with out dieing to the cold and It was impossable to get the any of the drop pods that droped for me because they where out of the range I could run to and back with out dieing.  I always planed on having my main base where I started.  But I was thinking of sending one guy to mine somewhere.  But the only thing he would make would be a warm room and a return pod launcher.  Or maybe a chain of pod launchers to the other end condition.

Sola

Quote from: tnarg on June 28, 2017, 05:47:24 PM
Thanks Wanderer_joins but your setting seem a little too hard for me while it is just about possable to get started:

A17 changed something to make it more difficult.  You need to finish building the walls, whereas in A16, you could simply drop the blueprints and start heating it up.
Two tiers of construction jobs.  One for expensive/quality items, and one for walls/floors/etc.

https://ludeon.com/forums/index.php?topic=28669.0

Limdood

i did the walls in A16.  Took a few restarts sometimes....i'd usually restart until i got it built with no failed constructions and at least a "normal" silver bed

Wanderer_joins

First try on the "bitter" seed. Was lucky when i accepted a chased refugee, had a raid before the chasers appeared on the map, then they fought each other and i finished the wounded. Anyway, died day 26, mental state at -100°C...

But i had like 5 resource pods whereas in previous run had one in 1 year. That's a lot of RNG variability for something vital on sea ice.