[Mod Suggestion] Rescue Pods

Started by carpediembr, December 28, 2016, 09:19:24 PM

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carpediembr

So, this just came into my mind as I used the launch pods to send my colonists to a raid and they had a struggle getting back alive after successfully destroying the outpost.

Idea: Rescue Pods
Description: They work just as the transport pods, using certain fuel and the launcher. To balance the mod I'd suggest that it's range capacity is halved based on how much fuel you loaded in. This way the other "half" of the fuel is used on the way back. The pod will land near the initial landing zone or near the "Home Zone" area. Then you are able to load it and launch like a regular pod, but without the need of a launcher.

Mitz

Really good idea! it'd be a more rimworld-y than a bunch of hovercars and trainways. it'd look basically the same (the pods) but be so much more useful!
now if tylan would add this right now instead of as another alpha, like an alpha 17...
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