[1.2] PowerSwitch

Started by Haplo, April 10, 2014, 03:31:29 PM

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Haplo

#15
New Release: The PowerSwitch now gets a programable Timer.
You can set the time when to switch on and when to switch off yourself.
Base time is at 19h on - 05h off.

bombarding

great, hope u also make auto move detection not just for a room but in mine also..so my miner will not afraid of darkness..cuz i build power switch inside mine but doesnt work with auto

Haplo

Yes, the power switch switches on if there is someone in the room. With a mine there is mostly the problem that there is no door and thus the whole map is the room. With the wall switch it is different. As a wall divides rooms I couldn't use the room switching. So the wall switch does that, what you like to have: it switches on if someone is within 7 squares of it.
I'm unsure if I should add the same functionality to the switch too, as there are already so many GUI items there...

harpo99999

what about CHANGING the autoswitch functionality to the 7 square radius from the room ?

Haplo

I don't really want to replace the room functionality.
But maybe I'll do a switching possibility between both modes..

DarkXess

Thanks for posting your release. Please update your release post with our download links too :)

You can find our mirror here:



You can always contact me for changes to be made to the above link, also any updates please be kind to
inform us or even submit the update yourself on our downloads section.

Thoughtless

If the wall switch has wall in front or behind it, it causes red/green blocks to show up on the wall. I didn't see this posted anywhere, so I thought I'd throw out there.

Haplo

Do you have a screenshot or a description how I can reproduce this?
I've tried it, but didn't get any red/green blocks..
Any special configuration needed?

Haplo

New version is out: 1.3.0
This time I've added the possibility to switch the mode 'Pawn in room' to 'Pawn within 7 squares'.
(Only possible for the normal switch. The wall switch still only has the mode 'Pawn within 7 squares'.)

Additionally there is an addon for BetterPower+. This adds the PowerSwitch as a buried variant to the game.
Note: It needs BetterPower+ and PowerSwitch to be loaded before this addon.

Oh, and I've added a detailed description to the first post.

pawnstorm

Awesome work! By the way, Tynan posted something about command actions here which you might find useful.

Haplo

#25
Thanks for the info. Didn't see that one..
Hmm, seems like I need to make some additional changes...
Oh, well.. Tomorrow :)
Hmm, I've integrated it and updated the files to version 1.3.1 :)

DarkXess

Thanks for posting your update, mirrors and download page updated :)

You can find our mirror here:



You can always contact me for changes to be made to the above link, also any updates please be kind to
inform us or even submit the update yourself on our downloads section.

Haplo

Added a new variant of the PowerSwitch: This time the wires are invisible!
You can see the power flowing, but not the power lines themself.

Special thanks to iame6162013 for the wonderful idea of the invisible wires.

Here is how it looks after you built them:



iame6162013

Man that really does look cool... only a few days late :P
Linus Torvalds: "But it clearly is the only right way. The fact that everybody else does it some other way only means that they are wrong"
Robert J. Hanlon: "Never attribute to malice that which is adequately explained by stupidity."

Haplo

Maybe.. but better late than never. ;)