[1.2] PowerSwitch

Started by Haplo, April 10, 2014, 03:31:29 PM

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asquirrel


Haplo

Update
Due to popular demand I've added some mod settings.
Currently you have the following two settings:
- Switch Enemy Detection via Designator On/Off
   --> Off means it will switch directly, no pawn to switch it required. (Standard still is ON)
- Enemy Detection range (in percent of map size)

Angelix

Man-hunter animals as "enemy" option please

Haplo


Th3Eagle85

Thank you very much Haplo for the update   :)

Haplo


Kangoshi

How does more materials to make it hidden make sense? Isn't it require additional work to hide the same cable? Just like waterproof cables made entirely out of metal - doesn't make any sense. ???
My two cents. :)

Naji

#307
Quote from: Haplo on September 13, 2018, 12:35:57 PM
Official update of the forum version ;D

Would you also update the mod on github, because when selected from the mod list it shows for version 0.18.etc.

Haplo

Hmm, GitHub is updated BEFORE the forum :)
The current Version on GitHub is 1.0 unstable. But.. If you mean the version of the .dll, yes that may still be 0.18, since I regularly forget to increase the version number inside the dll  8)

Haplo

#309
Update for the Official Release 1.0

Aaannnd.. updated... :)
This time the forum is updated first.
Steam will follow soon(TM).

wreckcelsior


account13123

What's the status of the wall switch? The description mentions it, but people on Steam were saying it's broken, and there isn't a thingdef for it in the mod

Haplo

Currently the wallswitch is not possible.
I just can't figure out what I do wrong in the xml-patch-configuration to still have the walls deconstructed when the switch is built..  :-\
Not my day...  :(

Vectricity

#313
Quote from: Haplo on May 22, 2019, 04:12:39 PM
Currently the wallswitch is not possible.
I just can't figure out what I do wrong in the xml-patch-configuration to still have the walls deconstructed when the switch is built.
Would the solution not be to set isEdifice to false in defs?

Hope I understand your message correctly. It sounds as though you want the construction of the switch to not affect the wall. Is this accurate?

Haplo

#314
I knew it was something simple that I missed..
Thanks, I'll test it when I'm home :)

Edit:
Yes, that was the missing part!
I've uploaded the changes to GitHub for now. Steam comes later :)