[A16] More Difficulties (Updated 12/30/2016)

Started by DaemonDeathAngel, December 30, 2016, 04:58:11 PM

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DaemonDeathAngel


Making Rimworld Great Again






I became rather bored with the extreme modes on all the story tellers, so I decided to create
a few difficulties myself, thus comes about Madness and Impossible.

I was also a little annoyed with the look of the storyteller UI, so I spiced up some of the text
within it, as well as adding custom ASCII Symbols to somewhat correspond with the
difficulties.

I know that this is a fairly simple thing to do, but I am sure there are others much like
myself, who have grown bored of vanilla difficulties, but have no knowledge of how to
expand what is already there, so I decided to do so myself, and release it.


Madness Mode
✶ 2x the Enemies
✶ 70% Market Value
✶ 70% Crop Yield
✶ Permanent -10 Colonist Mood Buff

Impossible Mode
✶ 4x the Enemies
✶ 40% Market Value
✶ 40% Crop Yield
✶ Permanent -13 Colonist Mood Buff

✶✶ More Difficulties to Come ✶✶

Author
DaemonDeathAngel - Myself

Download
Github Release Page
Direct Download

Incompatabilities
- Any Mods that Edit the Core Storytellers or Difficulty Defs
- Shouldn't conflict with any other Mods
- Report any Bugs that are found in this thread or on Github

Installation Instructions
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

Huntakilla

For when crying at your PC is your favorite past time

DaemonDeathAngel

Quote from: Huntakilla on December 30, 2016, 05:10:36 PM
For when crying at your PC is your favorite past time

Pretty much, I liked A10-A12 Randy Extreme, but he seems too easy anymore.

Bob_Namg

"Hon hon hon"
-Anonymous, France

DaemonDeathAngel

Quote from: Bob_Namg on December 30, 2016, 05:15:25 PM
I like the new description for Randy kek

Randy is supposed to be a dick, and his description wasn't quite "Dick-ish" enough lol

Jakub k.

Randy's new description is basicly
'what do you want? why are you reading this you cunt,fu*k off' xD

DaemonDeathAngel

Quote from: Jakub k. on December 30, 2016, 07:18:55 PM
Randy's new description is basicly
'what do you want? why are you reading this you cunt,fu*k off' xD
PRETTY MUCH! But it fits how I think Randy should talk lol

DaemonDeathAngel

Going to be adding storytellers and new incidents to this eventually as well.

ajaviide

hello.

I once had an idea about custom difficulty mod, where you could select separately raid sizes and other events(mood/disiase and other difficulty multipliers).  Hmm my English is bad .
Basically so you can set raids to small and other events very hard , or very hard raids but less other events.

Or maybe it would be easier to add 2 custom difficulties with thous settings.

Just wanted to share my idea cause im probably never going to do it myself  :)

DaemonDeathAngel

Quote from: ajaviide on December 31, 2016, 08:18:05 AM
hello.

I once had an idea about custom difficulty mod, where you could select separately raid sizes and other events(mood/disiase and other difficulty multipliers).  Hmm my English is bad .
Basically so you can set raids to small and other events very hard , or very hard raids but less other events.

Or maybe it would be easier to add 2 custom difficulties with thous settings.

Just wanted to share my idea cause im probably never going to do it myself  :)

This is something that could potentially be done using Huglibs Library, but it requires C#, which I have not had time to learn just yet. Once I do have time, I will look into it, and try adding this to it. Thanks a lot for the suggestion!

If I add this, I will be sure to credit you!

DaemonDeathAngel

Just so you all know, Randy Random on Impossible mode is unpredictable and a pain in the arse. Within 20 minutes of starting a game, I had 4 pirate raids, 2 tribal raids, and a manhunter pack of elephants. Then my colonists decided to run headlong into a mechanoid ruin. Needless to say, 30 minutes in, it was game over.

ajaviide


DaemonDeathAngel


Danetta

#13
I can't see an impossible difficulty for Randy and I can't see permadeath option for any storyteller, seems like it jsut doesn't fit within UI (and randy has longer description). I am amazed it haven't been reported yet. Using 1600x900 resolution.

Well, problem can be seen even on your previews.

DaemonDeathAngel