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Author Topic: [A16] More Difficulties (Updated 12/30/2016)  (Read 8940 times)

DaemonDeathAngel

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[A16] More Difficulties (Updated 12/30/2016)
« on: December 30, 2016, 04:58:11 PM »


Making Rimworld Great Again




I became rather bored with the extreme modes on all the story tellers, so I decided to create
a few difficulties myself, thus comes about Madness and Impossible.

I was also a little annoyed with the look of the storyteller UI, so I spiced up some of the text
within it, as well as adding custom ASCII Symbols to somewhat correspond with the
difficulties.

I know that this is a fairly simple thing to do, but I am sure there are others much like
myself, who have grown bored of vanilla difficulties, but have no knowledge of how to
expand what is already there, so I decided to do so myself, and release it.


Madness Mode
✶ 2x the Enemies
✶ 70% Market Value
✶ 70% Crop Yield
✶ Permanent -10 Colonist Mood Buff

Impossible Mode
✶ 4x the Enemies
✶ 40% Market Value
✶ 40% Crop Yield
✶ Permanent -13 Colonist Mood Buff

✶✶ More Difficulties to Come ✶✶

Author
DaemonDeathAngel - Myself

Download
Github Release Page
Direct Download

Incompatabilities
- Any Mods that Edit the Core Storytellers or Difficulty Defs
- Shouldn't conflict with any other Mods
- Report any Bugs that are found in this thread or on Github

Installation Instructions
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
« Last Edit: December 30, 2016, 06:05:12 PM by DaemonDeathAngel »
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Huntakilla

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Re: [A16] More Difficulties (Updated 12/30/2016)
« Reply #1 on: December 30, 2016, 05:10:36 PM »

For when crying at your PC is your favorite past time
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DaemonDeathAngel

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Re: [A16] More Difficulties (Updated 12/30/2016)
« Reply #2 on: December 30, 2016, 05:12:35 PM »

For when crying at your PC is your favorite past time

Pretty much, I liked A10-A12 Randy Extreme, but he seems too easy anymore.
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Bob_Namg

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Re: [A16] More Difficulties (Updated 12/30/2016)
« Reply #3 on: December 30, 2016, 05:15:25 PM »

I like the new description for Randy kek
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“Hon hon hon”
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DaemonDeathAngel

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Re: [A16] More Difficulties (Updated 12/30/2016)
« Reply #4 on: December 30, 2016, 05:26:56 PM »

I like the new description for Randy kek

Randy is supposed to be a dick, and his description wasn't quite "Dick-ish" enough lol
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Jakub k.

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Re: [A16] More Difficulties (Updated 12/30/2016)
« Reply #5 on: December 30, 2016, 07:18:55 PM »

Randy's new description is basicly
'what do you want? why are you reading this you cunt,fu*k off' xD
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DaemonDeathAngel

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Re: [A16] More Difficulties (Updated 12/30/2016)
« Reply #6 on: December 30, 2016, 07:28:29 PM »

Randy's new description is basicly
'what do you want? why are you reading this you cunt,fu*k off' xD
PRETTY MUCH! But it fits how I think Randy should talk lol
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DaemonDeathAngel

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Re: [A16] More Difficulties (Updated 12/30/2016)
« Reply #7 on: December 31, 2016, 02:12:02 AM »

Going to be adding storytellers and new incidents to this eventually as well.
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ajaviide

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Re: [A16] More Difficulties (Updated 12/30/2016)
« Reply #8 on: December 31, 2016, 08:18:05 AM »

hello.

I once had an idea about custom difficulty mod, where you could select separately raid sizes and other events(mood/disiase and other difficulty multipliers).  Hmm my English is bad .
 Basically so you can set raids to small and other events very hard , or very hard raids but less other events.

Or maybe it would be easier to add 2 custom difficulties with thous settings.

Just wanted to share my idea cause im probably never going to do it myself  :)
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DaemonDeathAngel

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Re: [A16] More Difficulties (Updated 12/30/2016)
« Reply #9 on: December 31, 2016, 12:26:35 PM »

hello.

I once had an idea about custom difficulty mod, where you could select separately raid sizes and other events(mood/disiase and other difficulty multipliers).  Hmm my English is bad .
 Basically so you can set raids to small and other events very hard , or very hard raids but less other events.

Or maybe it would be easier to add 2 custom difficulties with thous settings.

Just wanted to share my idea cause im probably never going to do it myself  :)

This is something that could potentially be done using Huglibs Library, but it requires C#, which I have not had time to learn just yet. Once I do have time, I will look into it, and try adding this to it. Thanks a lot for the suggestion!

If I add this, I will be sure to credit you!
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DaemonDeathAngel

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Re: [A16] More Difficulties (Updated 12/30/2016)
« Reply #10 on: December 31, 2016, 02:33:54 PM »

Just so you all know, Randy Random on Impossible mode is unpredictable and a pain in the arse. Within 20 minutes of starting a game, I had 4 pirate raids, 2 tribal raids, and a manhunter pack of elephants. Then my colonists decided to run headlong into a mechanoid ruin. Needless to say, 30 minutes in, it was game over.
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ajaviide

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Re: [A16] More Difficulties (Updated 12/30/2016)
« Reply #11 on: January 01, 2017, 04:51:43 AM »

Cool that you consider it.

Take care
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DaemonDeathAngel

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Re: [A16] More Difficulties (Updated 12/30/2016)
« Reply #12 on: January 01, 2017, 11:27:13 AM »

Cool that you consider it.

Take care

Of course, you as well.
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Danetta

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Re: [A16] More Difficulties (Updated 12/30/2016)
« Reply #13 on: January 15, 2017, 06:36:23 PM »

I can't see an impossible difficulty for Randy and I can't see permadeath option for any storyteller, seems like it jsut doesn't fit within UI (and randy has longer description). I am amazed it haven't been reported yet. Using 1600x900 resolution.

Well, problem can be seen even on your previews.
« Last Edit: January 15, 2017, 06:39:42 PM by Danetta »
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DaemonDeathAngel

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Re: [A16] More Difficulties (Updated 12/30/2016)
« Reply #14 on: January 20, 2017, 10:20:19 AM »

I will see what I can do in fixing this.
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