[MOD REQUEST] Smart Fueled Generators

Started by bdole92, January 02, 2017, 05:04:58 PM

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bdole92

Ok, here is my idea. A generator that can tell when it's needed to support a temporary failure in a power system, and turns on accordingly. So the generator turns on when power production hits X, and turns off if it hits Y. So an auxiliary generator might turn on at net 0 power production, and turn off at net 1000 power production.

Basically, i think fueled generators should be able to serve a function in mid-late game bases by offering a form of auxiliary power in crisis, without the player having to micromanage it