two issues in 16: weapons are too cheap; failure when operation on eyes == death

Started by glob, December 21, 2016, 07:10:36 AM

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glob

The new high chance of failure with standard medicine is ok, and losing the expensive bionic part is also ok, it is possible to live with it. The problem is that failure instantly kills. AFAIK there is no other feature in game with so high chance of killing. The only thinkg to prevent unacceptable losses is glitterworld medicine. On permadeath this makes the choice just binary - either you use glitterworld medicine or you don't do operations at all.
I'd suggest maim in case of serious failure, not kill. At least it will be possible to recover the pawn later with another operation(s).

Lightzy

Quote from: OFWG on December 29, 2016, 11:00:59 AM
Quote from: daduhweewah on December 29, 2016, 09:26:25 AM
Solution for weapon pricing.

A very drastic drop in price from an unused weapon at 100% - to a weapon at 99% or lower- and very drastic price drops all the way down.

This here. It reflects reality, too - once you walk a gun out of the store the price drops by 1/3 before you even shoot it. :)

Your reality maybe, but definitely not rimworld reality. A gun with a scratch on it is just as effective as one without.
That's why I'm thinking there should be great failure risks attached to damaged weapons

OFWG

Quote from: Lightzy on December 30, 2016, 12:02:43 AM
Quote from: OFWG on December 29, 2016, 11:00:59 AM
Quote from: daduhweewah on December 29, 2016, 09:26:25 AM
Solution for weapon pricing.

A very drastic drop in price from an unused weapon at 100% - to a weapon at 99% or lower- and very drastic price drops all the way down.

This here. It reflects reality, too - once you walk a gun out of the store the price drops by 1/3 before you even shoot it. :)

Your reality maybe, but definitely not rimworld reality. A gun with a scratch on it is just as effective as one without.
That's why I'm thinking there should be great failure risks attached to damaged weapons

We're talking specifically about pricing, not utility.
Quote from: sadpickle on August 01, 2018, 05:03:35 PM
I like how they saw the naked guy with no food and said, "what he needs is an SMG."

OFWG

Quote from: glob on December 29, 2016, 01:46:02 PM
The new high chance of failure with standard medicine is ok, and losing the expensive bionic part is also ok

Failure chance is a balance issue that's obviously still being tuned, but losing the part is a flat out bug and not 'ok'.
Quote from: sadpickle on August 01, 2018, 05:03:35 PM
I like how they saw the naked guy with no food and said, "what he needs is an SMG."

JuicyPVP

I agree with both points of OP, but especially the doctor one.

Quote from: OFWG on December 30, 2016, 11:56:06 AM
Quote from: Lightzy on December 30, 2016, 12:02:43 AM
Quote from: OFWG on December 29, 2016, 11:00:59 AM
Quote from: daduhweewah on December 29, 2016, 09:26:25 AM
Solution for weapon pricing.

A very drastic drop in price from an unused weapon at 100% - to a weapon at 99% or lower- and very drastic price drops all the way down.

This here. It reflects reality, too - once you walk a gun out of the store the price drops by 1/3 before you even shoot it. :)

Your reality maybe, but definitely not rimworld reality. A gun with a scratch on it is just as effective as one without.
That's why I'm thinking there should be great failure risks attached to damaged weapons

We're talking specifically about pricing, not utility.

You are buying the wrong guns IRL then. None of the weapons I purchased in the last year dropped price more than 10% for being "walked out of the store". Secondly- When raiders attack you with pistols and clubs, you would think they wouldn't care your assault rifle is at 98%. The assault rifle still kills better than the pistol or(and?) club at 100%.

OFWG

Quote from: JuicyPVP on December 30, 2016, 12:39:11 PM

Quote from: OFWG on December 30, 2016, 11:56:06 AM

We're talking specifically about pricing, not utility.

You are buying the wrong guns IRL then. None of the weapons I purchased in the last year dropped price more than 10% for being "walked out of the store". Secondly- When raiders attack you with pistols and clubs, you would think they wouldn't care your assault rifle is at 98%. The assault rifle still kills better than the pistol or(and?) club at 100%.

Are you being intentionally thick about this? Any gun you buy becomes much less pricy, just like a car does by being driven off the lot. It becomes used, it becomes much less pricy. That's just the way an economy works when you have no shortage of new items and has nothing to do with actual utility.
Quote from: sadpickle on August 01, 2018, 05:03:35 PM
I like how they saw the naked guy with no food and said, "what he needs is an SMG."

Jstank

I have had the same issue with surgery success however my doctor was also suffering from alcohol addiction withdraw... connection!?
The road to hell is paved with good intentions.

             - Bernard of Clairvaux

Lightzy

Quote from: OFWG on December 30, 2016, 10:05:55 PM
Quote from: JuicyPVP on December 30, 2016, 12:39:11 PM

Quote from: OFWG on December 30, 2016, 11:56:06 AM

We're talking specifically about pricing, not utility.

You are buying the wrong guns IRL then. None of the weapons I purchased in the last year dropped price more than 10% for being "walked out of the store". Secondly- When raiders attack you with pistols and clubs, you would think they wouldn't care your assault rifle is at 98%. The assault rifle still kills better than the pistol or(and?) club at 100%.

Are you being intentionally thick about this? Any gun you buy becomes much less pricy, just like a car does by being driven off the lot. It becomes used, it becomes much less pricy. That's just the way an economy works when you have no shortage of new items and has nothing to do with actual utility.

No he's right dude. It doesn't make sense in Rimworld terms.
It's not america or somewhere where there's no war, no real use for guns, and so guns are another vanity item whose price is affected by its aesthetic.

In rimworld terms think, I dunno, Syria or something, where nobody gives a shit about a scratch or even blood spots or surface rust, if it works and they can use it to defend their lives.

So no, items in Rimworld won't lose much value for being at 90% instead of 100%.

That's why you need utility excuses, like jams and explosions and stuff, to sway the player into manufacturing his own or purchasing

BEST of course is to just lower damage and fire rate exponentially as the weapon's integrity degrades. Jams and explosions perhaps would be a bit too random and annoying