Ludeon Forums

Ludeon Forums

  • April 09, 2020, 04:32:04 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: [A16] FireDepartment  (Read 8827 times)

lost_RD

  • Drifter
  • **
  • Posts: 94
  • Urist McRimworlder
    • View Profile
[A16] FireDepartment
« on: December 31, 2016, 09:08:35 PM »

Latest update: January 1, 2017 | Download

Special thanks to Nattiejim for the firefoam grenades code. I have borrowed it in its entirety and used it as a reference to create the extinguisher and launcher.

Adds 3 items:

* Fire extinguisher - close range, fast, weak
* Firefoam grenades - medium range, slow, moderate strength
* Doomsday firefoam capsule launcher - long range, huge area, strong, single use

All can be crafted at the machining table or bought from exotic traders. Firefoam is a required research to craft them.

Videos:

Spartyon7 using a fire extinguisher to counter a centipede with an inferno cannon
Doomsday firefoam capsule launcher
Fire extinguisher
Firefoam grenades
« Last Edit: January 01, 2017, 10:52:53 PM by lost_RD »
Logged

etoire

  • Drifter
  • **
  • Posts: 40
  • Refugee
    • View Profile
Re: [A16] FireDepartment
« Reply #1 on: December 31, 2016, 09:36:14 PM »

Can I... kill... people... with these fire fighting tools? You described them as if they deal damage on impact, which poppers don't. Thanks for more information! Do you have any screenshots?
Logged

lost_RD

  • Drifter
  • **
  • Posts: 94
  • Urist McRimworlder
    • View Profile
Re: [A16] FireDepartment
« Reply #2 on: December 31, 2016, 09:49:40 PM »

They use <damageDef>Extinguish</damageDef> which deals damage to fires only. I'm told that they deal damage to personal shields too but I haven't tested that.

I'm working on some short videos for each weapon as we speak  :)
Logged

Hydromancerx

  • Colonist
  • ***
  • Posts: 559
  • Refugee
    • View Profile
Re: [A16] FireDepartment
« Reply #3 on: December 31, 2016, 09:51:17 PM »

Please add Firefighter clothes to this mod! Ones that protect you from fire damage.
Logged

SteelRev

  • Colonist
  • ***
  • Posts: 128
  • Refugee
    • View Profile
Re: [A16] FireDepartment
« Reply #4 on: December 31, 2016, 09:52:11 PM »

Thank you so much
Logged

lost_RD

  • Drifter
  • **
  • Posts: 94
  • Urist McRimworlder
    • View Profile
Re: [A16] FireDepartment
« Reply #5 on: December 31, 2016, 10:24:07 PM »

Updated main post with videos of each weapon in action.

Please add Firefighter clothes to this mod! Ones that protect you from fire damage.

This is a decent idea. They could be impervious to fire but provide no armour.

Thank you so much

You're welcome!
Logged

SteelRev

  • Colonist
  • ***
  • Posts: 128
  • Refugee
    • View Profile
Re: [A16] FireDepartment
« Reply #6 on: January 01, 2017, 03:15:20 PM »

Would it be possible to remove the violence work type so I can turn those useless incapable of violence pawns into dedicated firefighters?
Logged

lost_RD

  • Drifter
  • **
  • Posts: 94
  • Urist McRimworlder
    • View Profile
Re: [A16] FireDepartment
« Reply #7 on: January 01, 2017, 10:29:46 PM »

Would it be possible to remove the violence work type so I can turn those useless incapable of violence pawns into dedicated firefighters?

I'll look into it. Ideally, using my weapons should come under the firefighting work type. Making this the case would be a lot of work though.
Logged

SteelRev

  • Colonist
  • ***
  • Posts: 128
  • Refugee
    • View Profile
Re: [A16] FireDepartment
« Reply #8 on: January 01, 2017, 11:24:48 PM »

Even if you can't or don't have the time, I still appreciate the mod.
Logged

asquirrel

  • Colonist
  • ***
  • Posts: 488
  • Refugee
    • View Profile
Re: [A16] FireDepartment
« Reply #9 on: January 10, 2017, 05:37:06 PM »

How do you get access to these items?  Is it something I have to research?  Do traders carry them?  Can I manufacture them?  Thanks! :)
Logged

SteelRev

  • Colonist
  • ***
  • Posts: 128
  • Refugee
    • View Profile
Re: [A16] FireDepartment
« Reply #10 on: January 10, 2017, 06:03:40 PM »

Raids have them and you can make them at the machining bench.
Logged