Less passive animals and more meaningful visits to your colony

Started by corestandeven, January 02, 2017, 08:43:55 AM

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corestandeven

I'm new to the game. 10 hours so far and very glad I took the plunge to buy this.

I have a few suggestions. Whilst I see some already in the 'Frequent Suggestions Topic!', such as use for Water prodution, Basic needs (toilet, hygenie, etc), Sentry Towers, More low level joy items and wooden furniture, etc I have two that I hope have not been discussed:

Less passive animals - Maybe it is because i'm playing a lower difficult level (?) but wild animals are content to be shot and killed with almost no reaction. Yes, predators do attack if shot at, but non-predators do not react. For instance, I had an event where 8 Alphabeavers spawned. My single pawn stood in the middle of the group taking shotgun shots (easily 50 shots over the space of 5 minutes), and the beavers just stood there and took it until they each died in turn. I would have expected they either attack me, flee when the gunshots first fired, or flee when they saw their dead friends lying next to them.
Additionally, predators are not very agressive either. I have a wild bear and a wild cougar (i.e. both not tamed) who just wander around my colony. My pawns are not scared and just get on with their chores. Equally, the bear and cougar do not attack/flee. Unless it is because I am on a low difficulty (if so please do say) then it would be good to have 'wilder' animals. Plus it would be good to have to plan hunts more carefully by having animals that flee when fired upon or humans come too close.

More worthwhile visits - I see others have already commented on how visits to your colony seem rather pointless at the moment. Apart from trade visitors to your colony, which clearly have a purpose, I have now had three other visits where the visitors just stand in the middle of my colony, do nothing, then leave after a short time. I cannot interact with them, apart from agressively. If there is a purpose other than to provide the opportunity to attack and arrest them please do let me know.
My suggestion would be threefold. Firstly, the ability to get social pawns to speak to visitors to boost their opinion of you (or not if the pawn accidently insults them). Secondly, it would be great if visitors could give missions or make requests. One request could be to obtain x items/goods before their next visit and they will trade you a good item. Walking Dead style, it would be cool if they asked you to take out a rival's camp or leader. For instance two tribes that live near my colony hate eachother, so it would be interesting if a visitor asked you to take out the other for a hefty reward. Thirdly, the ability to threaten or send visitors away if you do not want them there - for instance if you are trying to befriend their rivals.

As said I am new, so apologies in advance if these have been suggested previously.   

skullywag

Carnivores will attack when hungry. So if your pawns are going about their business just as that bear gets hungry, they will be dinner.

I deffo agree about the animals not at least running away, but then would that make hunting so tedious as to make you not do it, ok you could make that 1st shot with a rifle a killer blow on animals but the questions over the medical system would arise as that wouldnt be the way it behaves against AI pawns...its a tough thing to balance.

I also agree about the visitors, i would like the ability to create a "rest stop" type area, where i supply it with meals, drinks, drugs (if thats how you wanna roll) in exchange my pawns (wardens maybe) get to chat and maybe find out where some stuff is on the planet (that would involve maybe having hidden events on the world map etc).
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

daduhweewah

Alpha Beavers will attack when shot sometimes, caribou will, deer will, elk will, goats will, muffalo will, ummmm thewres others that will... The fact that you are in a lower level might be why you haven't seen them attack yet. 12-16 alpha beavers have turned on me a couple times, when I hit the first one all of them agro and that's a couple pawns down every time at minimal, doesn't result in deaths usually if you are on top of it.

The visitors ideas are great, hopefully some stuff with that is already in the works, but those are all pretty good to great suggestions in my opinion.

I think hunting should be one shot kills animals a lot though, it is annoying to watch animals get shot at for several minutes, get shot 5-15 times before going down, or be downed and get hit several times and still not die (while firing at other animals)

dv

Quote from: daduhweewah on January 02, 2017, 12:05:53 PMI think hunting should be one shot kills animals a lot though, it is annoying to watch animals get shot at for several minutes, get shot 5-15 times before going down, or be downed and get hit several times and still not die (while firing at other animals)

Yeah. I don't have a good answer for how it should work, but hunting is definitely broken.

Usually what I do, instead of watching what you describe, is draft a hunting party. 5-6 pawns with submachine guns, all firing at the same animal... it dies fast. Repeat 5 times, then prioritize hauling. Done.