Inventory System

Started by cuppedkake, January 23, 2017, 03:18:26 PM

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cuppedkake

Hey guys so I was wondering if we could get maybe an actual UI screen for our inventory aswell as categorized mode? I don't know what it is but I still spend ridiculous amounts of time trying to find anything after a few hours in game because the images you guys have to seperate each category are so bad (Why is Extracted resources and Stone blocks the same sprite?) So I think having a hot key to open an inventory panel with a search bar to search for an item would be great.

cuppedkake

Oh yeah and please for the love of god add a "allow dead man's apparel" filter aswell as the allow only dead man's apparel one so that we can stop our colonists from wearing deadman's clothes i'm trying to craft back into fabrics :/

ChaosOverlord

I strongly agree with the first post, a way to better organize a summary of our colony stockpiles is something that would be very convenient.

The second post though, I agree with but for a different reason. With the current system, deadman apparel is always allowed and there is an option for "non-deadman". The crematorium suffers because I can't find a way to disallow non-deadman gear AND allow only deadman gear. This makes it a little more difficult to manage.

KingKnee

Quote from: ChaosOverlord on January 24, 2017, 04:14:02 AM
I strongly agree with the first post, a way to better organize a summary of our colony stockpiles is something that would be very convenient.

The second post though, I agree with but for a different reason. With the current system, deadman apparel is always allowed and there is an option for "non-deadman". The crematorium suffers because I can't find a way to disallow non-deadman gear AND allow only deadman gear. This makes it a little more difficult to manage.

I have several different jobs at the crematorium for burning apparel. I want to burn ALL deadman gear so one of the jobs is just burn everything and UNCHECK "allow non deadman gear". This way all deadman gear will get burned.

minakurafto

inventory UI screen system should copy from gnomoria, we can assign it's name and what it's count as alternative mode other than current system. current system is only good at the beginning where item is low and not varied enough, but late game it's become a burden, what's more with a lot of mods that add more items