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Author Topic: [1.0] Glass&Lights Last Update: [8/18/19] V1.1  (Read 118661 times)

Lex Silvas

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Re: [B19] jacob814's Mods - Glass&Lights(V 19.1) [9/20/18]
« Reply #195 on: September 20, 2018, 07:46:38 PM »

Thank u for updating this mod to b19.  Much appreciated  :-* :-* :-* :-*
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jacob814

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Re: [B19] jacob814's Mods - Glass&Lights(V R.1) [10/19/18]
« Reply #196 on: October 19, 2018, 10:58:44 PM »

Updated Github to Release 1. Enjoy, you filthy nonsteam users. lol
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Ruisuki

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Re: [1.0] jacob814's Mods - Glass&Lights(V R.1) [10/19/18]
« Reply #197 on: November 05, 2018, 04:47:16 AM »

hello jacob any chance double or triple sized doors are in the cards for the future ala jecrells expanded doors mods? Figure a wedding chapel needs double doors more often than not
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Proxyer

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Re: [1.0] jacob814's Mods - Glass&Lights(V R.1) [10/19/18]
« Reply #198 on: December 20, 2018, 10:29:20 PM »

Hello, author.
Steam Workshop items (Glass + Lights) are in a private state. Please check if you are "Status: Verified" in your Steam Account details. Currently Steam's security contract content has been updated, so if you do not agree the workshop item will not be published. Thank you.
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82ab53e4

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Re: [1.0] jacob814's Mods - Glass&Lights(V R.1) [10/19/18]
« Reply #199 on: April 19, 2019, 09:12:12 AM »

Hi awesome mod creator. I tried this mod for medieval playthrough and i found that this mod lacking support for low-tech light solutions :D. Probably this is not the aim of mod but i will leave my suggestions anyway:
  • Removing component requirement for fueled glass smelter.
  • Adding windows in walls from any material, not just steel.
  • Adding windows that will look more like windows in walls.
  • Adding low-tech "windows", like just hole in the wall that will pass light and temperature, and holes covered with leather just for aesthetics/beauty stat.
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jacob814

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Re: [1.0] jacob814's Mods - Glass&Lights(V R.1) [10/19/18]
« Reply #200 on: June 22, 2019, 07:53:21 PM »

Little late to the party but I haven't forgotten the forum. There is an update coming out soon that changes the look of the mod slightly. I've also completely redone the wall lamps, making them part of the wall and much nicer. Oh, and ceiling lights will be placeable over things now.

[email protected], unless you want to create the textures and make all the required code, no I don't have plans for that kind of thing. Sorry.

[email protected] I see your on here as well, I figure you've already gotten this sorted out.

[email protected] Most of those ideas, while good, take more time than I would like to implement. If you would like to create art assets for those things and I like them, I will probably take the time to implement them. As for removing the component requirement, I can do that before the next update.
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Ruisuki

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Re: [1.0] Glass&Lights Last Update: [10/19/18]
« Reply #201 on: August 18, 2019, 07:09:41 AM »

alrighty we await the release
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jacob814

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Re: [1.0] Glass&Lights Last Update: [8/18/19] V1.1
« Reply #202 on: August 18, 2019, 03:41:58 PM »

Updated to V1.1, All new textures, and functionality. I would love some feedback so post here when you can.
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