PSA: Please don't emulate the core-mod + mod design pattern

Started by AngleWyrm, January 03, 2017, 01:00:05 AM

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AngleWyrm


  • It creates version incompatibilities.
  • It creates installation headaches.
  • It creates leftover garbage from uninstalled mods.
It was a bad idea, let Minecraft mod community be a lesson learned.
My 5-point rating system: Yay, Kay, Meh, Erm, Bleh

RawCode

you are a bit two years late, nobody modify core or game files today.

Adalah217

Quote from: RawCode on January 03, 2017, 04:12:42 AM
you are a bit two years late, nobody modify core or game files today.

There was one that was recently posted which modified core, which I think sparked this post :)

skullywag

Yeah im guessing this was due to:

https://ludeon.com/forums/index.php?topic=29045.0
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Adalah217

Quote from: skullywag on January 03, 2017, 10:20:58 AM
Yeah im guessing this was due to:

https://ludeon.com/forums/index.php?board=15.0

Haha the entire board?

No but I think I know the post you were linking. I reported it to you guys just in case.

skullywag

Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Spdskatr

After finding this post linked on my mod page, I think I know what OP really means.

core - mod + mod design pattern I think meant to have an "intermediate mod" needed for other mods to work. For example, Haplo's Miscellaneous "CORE" mod. I guess Haplo can get away with it by including a few new items here or there :P

Follow the conversation here.

My mods

If 666 is evil, does that make 25.8069758011 the root of all evil?