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Author Topic: [A17(B)] [A16] Poke's Combat Overhaul - v1.4 A17 (12 June 2017)  (Read 8808 times)

TheroPokemasd

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Poke's Combat Overhaul:
What's up gals and lads!
Poke's Combat Overhaul adds balanced weapons and reworks or removes vanilla weapons.
This weapon overhaul aims for well balanced, fun and realistic(ish) gameplay.


Why this mod:
I wanted to create a perfect combat mod for myself since vanilla combat isn't very in depth.
This mod is based on Combat Realism and High Caliber. Two mods that I enjoyed playing very much.
Sadly Combat realism doesn't feature so many Weapons and High Caliber, although it offers a high weapon count, went for a very realistic approach and eg the rifles were almost all the same thing. With this mod I mix realism and immersion for more varying gunplay and more tactical choices for the player.

Features:

All Ranged weapons have been removed, replaced or rebalanced:
  • The weapons that define one category in Vanilla have been spread over multiple new weapons.
  • Each weapon of a category excels at fighting certain enemies at certain ranges based on real world statistics and usage.
  • Damage values are much higher than those of weapons in vanilla. Every shot counts.
  • Rate of fire based and bullet velocity based on real world values.
  • Shotguns fire multiple bullets at the same time instead of one big lump.
  • Market values, work requirement and resource requirement have been rebalanced in accordance with weapons' new power.
  • Weapons have penalties to the pawns movement speed and work speed when equipped.

All Melee weapons have been rebalanced:
  • All weapons have been replaced and been divided into three groups.
  • Tools that boost different types of work speed have been added.
  • Melee weapons are far more useful than in vanilla.
  • Cooldown timers are massively reduced.
  • Body parts like the bionic arm are also buffed.
  • Weapons have penalties to the pawns movement speed and work speed when equipped.

Immersion and Realism:
  • Each weapon in this weapon overhaul fills a different role. Players are encouraged to be creative when using weapons.
  • All weapons have been designed to be as realistic as possible without ruining gameplay and making something too powerful compared to others.
  • All weapons have been designed to be immersive for the player. Sometimes at the cost of realism.
  • Warmuptimes and Cooldown timers have been changed to be more realistic.
  • Realistic gun sounds.

Others:
  • Turrets are rebalanced and new types are added.
  • New types of armor are added.
  • Embasures are impassible walls with high cover that allow you to shoot through.
  • Barbed Wire slows down raiders without giving them cover bonuses.
  • Research surrounding weaponry have been reworked.
http://bit.ly/2rSBGFl
About the latest version
[A17] Download Here [v1.4] [Dropbox] [Via AdFly]
[A17] Download Here [v1.4] [Dropbox]
[A16] Download Here [v1.3] [Dropbox] [Via AdFly]
v1.4 is the latest version for Alpha 17! This update applies compatability for A17, 1.3 is still available for those playing A16. This update will most likely break any saves. Thanks to all the people that reported the bugs and the people who helped with balancing! Please report any issues that you encounter via a DM or a comment.

How to Use:
Extract the contents of the zip file into your mods folder. Enable the mod from the mods menu.
Once you enable the mod, restart the game just to make sure everything loads in correct.

Licence:
  • You are allowed to use the mod in your mod pack freely when including my name and the forum link of this mod.
  • You are allowed to freely use the code for personal (or between a small community like a clan) projects.
  • DM first me for permission before you publicly publish anything based on my mod.
  • Sound effects and textures are from Google and have been edited.
  • Some new textures are from the mod High Caliber, but slightly edited.
  • A few new textures are from the mod Combat Realism (Now Closed).

Compatibility:
Shouldn't cause any problems with other mods unless they also edit weapons!

Issue and Response:
I: Research tree looks ugly af.
R: The research tree in Rimworld is coded pretty bad :(. I can't do much about it for now, especially when multiple mods are active. I will try to place it as visually pleasing as possible when only this mod is active though.

Tips:
The Weapon Spreadsheet gives a detailed overview of all weapons and can be helpfull when choosing weapons

FAQ:

Q: Can I use this mod with X mod or Y mod?
A: Look above you.

Q: Do you accept donations?
A: We are currently in early stages of development so I won't encourage you to donate. If you really want to thank me, share this mod with friends and give constructive feedback.

Q: Will this be on Steam Workshop?
A: I will publish and maintain the mod once most features are added and bugs are fixed.

What you can expect from future updates:
Bugfixing and balance.
The current plan for new content is:
Melee and Ranged Space Weapons
More armor types, armor penetration on weapons
More shields
More grenades
Scenarios!!

Changelog:

Code: [Select]
Update Log:
v1.4 (09/05/2017) A17
- Added A17 compatibility
- Small bug fixes

v1.3 (09/05/2017) The Melee Weapon overhaul
- Removed almost all Melee weapons
- Added 3 melee categories: Pointed, Edged and Blunt
- Added/reworked the following weapons:
- Spear (Pointed)
- Rapier (Pointed)
- Halberd (Pointed)
- Dagger (Sharp)
- Scimitar (Sharp)
- Sword (Sharp)
- Longsword (Sharp)
- Battleaxe (Sharp)
- Club (Blunt)
- Mace (Blunt)
- Maul (Blunt)
- Warhammer (Blunt)

- Added the following tools:
- Hatchet
- Pickaxe
- Construction Hammer
- Blacksmith's hammer
- Sickle

- Reduced crafting cost of neolithic weapons
- Increased the effect of all military armors
- Added Ballistic Helmet
- Removed Armor Vest
- Added Ballistic Helmet
- Added Kevlar Helmet

- Textures have been edited to fit pawns more
- Cleaned up some code (Non-Gameplay)

v1.2 (20/04/2017) The Machine Pistol added and SMG rebalance
- Added the Machine Pistol category
- Added the MAC-11 Machine Pistol
- Removed the Mac-10 SMG
- Added the Vector SMG SMG
- Increased crafting cost of all weapons
- Increased the construction cost of the Advanced Turret
- Increased the damage of the G36 by 1, Accuracy at medium range reduced by 5
- Modified all stats of the SMG to give them more identity and be more realistic
- Cleaned up some code (Non-Gameplay)
- Rearranged weapons (Non-Gameplay)

- Fixed a bug where Advanced turret gun would be written as Advanced           Turret Gun ¯\_(ツ)_/¯
- Fixed a bug where a disabled weapon would still be purchasable
- Fixed a bug where a disabled weapon would still be craftable

v1.1 (12/04/2017) Community Balance Update
- Small tweaks to the accuracy of all assault rifles.
- AK-47, Buffed in damage and accuracy to allow it to be more competitive.
- M202 FLASH, Greatly increased Cooldown and Warmup Time.
- SCAR-H, Less damage per shot, much lower Cooldown and Warmup Time, accuracy tweaked.
- Both Shotguns have their warmup time reduced.
- Both Snipers have their Warmup time reduced.
- RPK-74, +2 damage per shot
- Movement speed Modifier of the Crossbow and Greatbow have been increased

- Fixed a bug where weapons couldn't be hauled
- Fixed a rare bug where raiders had no weapons
- Fixed a rare bug where snipers weapons would always miss

v1.0 (10/04/2017) Release
- Initial release
« Last Edit: June 12, 2017, 04:50:18 PM by TheroPokemasd »
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XeoNovaDan

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Re: [A16] Poke's Combat Overhaul - v1.0 (10 April 2017)
« Reply #1 on: April 10, 2017, 01:43:07 PM »

Looks interesting; similar to Combat Realism on the tin

Also the spreadsheet is still private? Still a few finishing touches to be made before it's viewable to the full public?
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My mods - Turret Extensions, Adjustable Predator Count, Profitable Weapons and various other goodies

TheroPokemasd

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Re: [A16] Poke's Combat Overhaul - v1.0 (10 April 2017)
« Reply #2 on: April 10, 2017, 02:26:09 PM »

Looks interesting; similar to Combat Realism on the tin

Also the spreadsheet is still private? Still a few finishing touches to be made before it's viewable to the full public?

Fixed, its public now. Nothing huge will change in stats so far im thinking, unless something is blatantly broken and I've overlooked something in first wave balancing. Next update will be more fine tuned. I will add new Info to the spreadsheet though.
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TheroPokemasd

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v1.1 has been released!
This update only fixes some bugs and makes (heavy) tweaks to many weapons.
Thanks to all the people that reported the bugs and the people who helped with balancing!

v1.1 (12/04/2017) Community Balance Update
- Small tweaks to the accuracy of all assault rifles.
- AK-47, Buffed in damage and accuracy to allow it to be more competitive.
- M202 FLASH, Greatly increased Cooldown and Warmup Time.
- SCAR-H, Less damage per shot, much lower Cooldown and Warmup Time, accuracy tweaked.
- Both Shotguns have their warmup time reduced.
- Both Snipers have their Warmup time reduced.
- RPK-74, +2 damage per shot
- Movement speed Modifier of the Crossbow and Greatbow have been increased

- Fixed a bug where weapons couldn't be hauled
- Fixed a rare bug where raiders had no weapons
- Fixed a rare bug where snipers weapons would always miss
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TheroPokemasd

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v1.2 is live!
This update fixes some bugs and adds the new weapon category "Machine Pistol". SMG's have been revisited balance wise. This update will most likely not break any saves. All MAC-10's that were present will disappear (Don't mind the Debug log). Thanks to all the people that reported the bugs and the people who helped with balancing! Please report any issues that you encounter via a DM or a comment.

v1.2 (20/04/2017) The Machine Pistol added and SMG rebalance
- Added the Machine Pistol category
- Added the MAC-11 Machine Pistol
- Removed the Mac-10 SMG
- Added the Vector SMG SMG
- Increased crafting cost of all weapons
- Increased the construction cost of the Advanced Turret
- Increased the damage of the G36 by 1, Accuracy at medium range reduced by 5
- Modified all stats of the SMG to give them more identity and be more realistic
- Cleaned up some code (Non-Gameplay)
- Rearranged weapons (Non-Gameplay)

- Fixed a bug where Advanced turret gun would be written as Advanced           Turret Gun ¯\_(ツ)_/¯
- Fixed a bug where a disabled weapon would still be purchasable
- Fixed a bug where a disabled weapon would still be craftable
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skyarkhangel

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Combat Realism closed bcs planned to reborn as Combat Extended by his creator, not me.
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TheroPokemasd

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v1.3 is the latest version for Alpha 16! This update reworks the entire melee weapon system, replacing all weapons. These huge changes should give melee more identity. Small changes were also mad to Neolithic weapons. This update also makes changes to all military armor. This update will most likely break any saves. Thanks to all the people that reported the bugs and the people who helped with balancing! Please report any issues that you encounter via a DM or a comment.

v1.3 (09/05/2017) The Melee Weapon overhaul
- Removed almost all Melee weapons
- Added 3 melee categories: Pointed, Edged and Blunt
- Added/reworked the following weapons:
- Spear (Pointed)
- Rapier (Pointed)
- Halberd (Pointed)
- Dagger (Sharp)
- Scimitar (Sharp)
- Sword (Sharp)
- Longsword (Sharp)
- Battleaxe (Sharp)
- Club (Blunt)
- Mace (Blunt)
- Maul (Blunt)
- Warhammer (Blunt)

- Added the following tools:
- Hatchet
- Pickaxe
- Construction Hammer
- Blacksmith's hammer
- Sickle

- Reduced crafting cost of neolithic weapons
- Increased the effect of all military armors
- Added Ballistic Helmet
- Removed Armor Vest
- Added Ballistic Helmet
- Added Kevlar Helmet

- Textures have been edited to fit pawns more
- Cleaned up some code (Non-Gameplay)
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Pepelnica1488

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Are you planning to add more armor / weapons from other mods?
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TheroPokemasd

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Are you planning to add more armor / weapons from other mods?

Not really. Of course I might add armor types weapons that look similar too other mods, I am not looking to copy paste from others when considering new equipment.

As for adding weapon in general, I am currently very content with our current lineup of modern and medieval weapons. I might add a few more, but expect more futuristic weapons in following updates.

Armor types are not yet where I want them to be, so expect plenty of changes in the future.

I hope this answers your question enough.
« Last Edit: May 20, 2017, 11:17:05 AM by TheroPokemasd »
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TheroPokemasd

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Sorry guys for being so late. The mod is now fully compatible with alpha 17 and 17B!

v1.4 (09/05/2017) A17
- Added A17 compatibility
- Small bug fixes
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